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Cart #hiver-1 | 2023-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #henry_jr-1 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Henry Jr and the Satchel of Doom

You are a famous professor of archaeology and you have found a secret cave somewhere in the deepest jungle of the Americas. Luckily, you came prepared with your trusty satchel. It is a satchel, not a handbag! But it is also doomed. It seems there is always room for more, no matter how many artefacts you stuff into it. Like your greed! Unfortunately, you have no choice but to travel deeper into the cave to find more artefacts.

Avoid shooting skulls, flying blocks, deadly traps and ugly nazis.

Update 1

Fixed an issue where players could get stuck in a bonus game loop. Hopefully 🀞

How to play

Avoid falling and flying blocks: β¬…οΈβž‘οΈβ¬†οΈβ¬‡οΈ

[ Continue Reading.. ]

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9 comments


Cart #gone_fishing-3 | 2024-05-18 | Code ▽ | Embed ▽ | No License
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Gone Fishing

A hyper casual one-button fishing game set at sea. Play as a lone fisherman casting out into shark-infested waters, catching as many fish as possible while avoiding becoming lunch!

How to Play

Credits

Gone Fishing was written and designed by

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3 comments


Cart #animdungen-0 | 2024-05-14 | Embed ▽ | License: CC4-BY-NC-SA
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This is an animated version of a procedural dungeon generator. It was inspired by a blog post (details below), which included a number of animated demo's which I found quite hypnotic to watch. So I built this to emulate the demo. I also have a cut-down version which runs straight through and generates a full dungeon in one hit. In hindsight I should have probably built the run-through version first and then expanded it out to animate it as I think that would have made for more efficient code.
The generated 'dungeon' is a 2D array of cells, each of which has a type of either wall, passage, door or room (represented by number constants). It could potentially be translated to a simple grid of numbers representing colours or a tilemap, or used as the map for a raycasting 3D game.

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Cart #rebobowiku-0 | 2024-05-14 | Code ▽ | Embed ▽ | No License
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Cart #jpshoe_pico_dino_60fps-1 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)

V1.3: Fixed a bug where objects stop working after about 3000 score

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Cart #lobotomeste-0 | 2024-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


Cart #whatgoesup-1 | 2024-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.

Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.

Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.

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Cart #grayworld-0 | 2024-05-14 | Code ▽ | Embed ▽ | No License
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Cart #hello_world_song-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Original song:
https://www.youtube.com/watch?v=Yw6u6YkTgQ4

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3 comments


Cart #robakifasa-0 | 2024-05-13 | Code ▽ | Embed ▽ | No License
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Cart #hadejufehu-0 | 2024-05-13 | Code ▽ | Embed ▽ | No License
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This was created to create an instruction list.
It will be useful to use spreadsheet software (such as Excel) to understand the whole.

It is intended to be used on a console.
Also, the execution results are copied to the clipboard.

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Cart #characterlist_2-1 | 2024-05-25 | Embed ▽ | No License
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In the future I'm thinking of running this in a tool tray.
This is not easy to use in terms of area unless you consider the layout.

0.0.2: Simple fix to reduce unnecessary code.
0.0.3: Selected characters are now copied to the clipboard for reuse.

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Cart #start-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Start

after you satrt the game you can enjoy the game
It took about 2 years to make this game.

Controls:

  • x to use the ultra dash

  • c to sprint

  • use the arrow-keys to move left and right

  • after finishing the first boss you get to use the new ability: walljump

About

this game contains alot of content...

  • 8 Bosses
  • 16 mini-bosses
  • 8 uniqe worlds
  • Over 242 abilits
  • A Inventory
  • 46 brand new never-befor seen enemies
  • Smooth 120 fps
  • Ultra 4k Nasa resolution
  • Over 1.56 Quantillion polygons rendered every frame
  • A in-build Calculator
  • 6 other games
  • A cd-player
  • not 128-128 resulution

[ Continue Reading.. ]

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1 comment


Red
by kuliat
Cart #redred-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

foreverred 2 leak???

0 comments


Cart #feyikimuho-1 | 2024-05-13 | Code ▽ | Embed ▽ | No License


Hello! (Again...) I am working on a 2D platformer, based off of the Nerdy Teachers tutorial. In my previous post, I asked for assistance coding enemies, and you guys really helped! (Thank you jasondelaat!)

I have since ran into more problems. I'm wondering how I could implement multiple enemies, as my code now only has one frog enemy that can be moved around; Is there a way that I can have multiple frogs that piggy-back off of the same code? Or is the only way is to have separate tabs of code for each individual enemy? I'd love to hear your guy's solutions to this problem! Feel free to look under the hood and check out the code for yourself!

Another problem I have encountered is the "run button" as of now, it just increases the speed of the character (shown by the counter above the player) I would like to implement a system similar to most platformers, where the longer you hold down the run button while moving, the faster you go, with a max speed cap. I tried to attempt this earlier, but it was buggy, and you could build up speed by standing still and holding the button. I'm sure you guys can come up with better code than me.

[ Continue Reading.. ]

2 comments


srviv

Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!

Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io

Cart #srviv-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Reload the page to try again. I ran out of characters for a more elegant ending.

Code below...

l=128x=64y=64c=0v=0p=0m=64n=64z={}r=rnd β˜…=sin 🐱=cos …=atan2 πŸ…ΎοΈ=circ
::β˜‰::c=x-64v=y-64camera(c,v)
for i=0,l do πŸ…ΎοΈ(c+(i*i-c)%l,v+(i-v)%l,0,i%6)end?"웃",x-3,y-2,6
u=r()if(u<.1)add(z,{x=x+l*🐱(l*u),y=y+l*β˜…(l*u)})
b=btn()if(b>0)q=…(b\2%2-b%2,b\8%2-b\4%2)m=🐱(q)n=β˜…(q)x+=m y+=n m=x+m*6n=y+n*6
πŸ…ΎοΈ(m,n,3,9)?""
?p
for e in all(z)do
❎,β–€=x-e.x,y-e.y
a=…(❎,β–€)u=t()/l+r(β–ˆ)e.x+=u*🐱(a)e.y+=u*β˜…(a)?"Λ‡",e.x-3,e.y-2,0
if((❎/5.1)^2+(β–€/5.1)^2<1)stop()
if(((m-e.x)/5)^2+((n-e.y)/5)^2<1)del(z,e)p+=1
end?"⁢1⁢c3",0,0
goto β˜‰--koz

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Scavengers

Cart #sarajemeze-1 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls:

> x to drop loot
> z to dash (temp i frames)

Goal:

> Get to the ship before with as much loot before time runs out
> Don't let "him" get you

About:

> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running

Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud

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Cart #picocalendar-2 | 2024-06-02 | Embed ▽ | License: CC4-BY-NC-SA
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PicoCalendar (work in progress)

This is PicoCalendar - a minimalistic calendar with annotation features. Just click a date and let your thoughts flow!

You can try it with load #picocalendar. Enjoy!

> At time of writing, day numbers are off and text editing doesn't work in the web version :(

Technical thoughts

  • This app creates a .txt file for each clicked date, and then opens the default text editor with open.lua
  • To make footprint smaller, I should clean empty files at some point...
  • Working with dates is way harder than I thought. Code is not clean and sometimes awkward. I feel it would have been easier with os.time to work with numeric timestamps rather than with strings.

[ Continue Reading.. ]

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5 comments


Cart #kbo_ninja-2 | 2024-09-05 | Code ▽ | Embed ▽ | No License
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This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.

v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.

v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.

There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.

[ Continue Reading.. ]

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