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Cart #henry_jr-1 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

Henry Jr and the Satchel of Doom

You are a famous professor of archaeology and you have found a secret cave somewhere in the deepest jungle of the Americas. Luckily, you came prepared with your trusty satchel. It is a satchel, not a handbag! But it is also doomed. It seems there is always room for more, no matter how many artefacts you stuff into it. Like your greed! Unfortunately, you have no choice but to travel deeper into the cave to find more artefacts.

Avoid shooting skulls, flying blocks, deadly traps and ugly nazis.

Update 1

Fixed an issue where players could get stuck in a bonus game loop. Hopefully 🤞

How to play

Avoid falling and flying blocks: ⬅️➡️⬆️⬇️

[ Continue Reading.. ]

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9 comments


Cart #gone_fishing-3 | 2024-05-18 | Code ▽ | Embed ▽ | No License
27

Gone Fishing

A hyper casual one-button fishing game set at sea. Play as a lone fisherman casting out into shark-infested waters, catching as many fish as possible while avoiding becoming lunch!

How to Play

Credits

Gone Fishing was written and designed by

[ Continue Reading.. ]

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3 comments


Cart #rebobowiku-0 | 2024-05-14 | Code ▽ | Embed ▽ | No License
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2
6 comments


Cart #jpshoe_pico_dino_60fps-1 | 2024-05-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11


A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)

V1.3: Fixed a bug where objects stop working after about 3000 score

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1 comment


Cart #lobotomeste-0 | 2024-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments


Cart #whatgoesup-1 | 2024-05-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.

Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.

Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.

7
12 comments


Cart #grayworld-0 | 2024-05-14 | Code ▽ | Embed ▽ | No License
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5
7 comments


Cart #hello_world_song-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


Original song:
https://www.youtube.com/watch?v=Yw6u6YkTgQ4

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3 comments


Cart #robakifasa-0 | 2024-05-13 | Code ▽ | Embed ▽ | No License
2

Cart #hadejufehu-0 | 2024-05-13 | Code ▽ | Embed ▽ | No License
2

2
0 comments


Red
by kuliat
Cart #redred-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

foreverred 2 leak???

0 comments


srviv

Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!

Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io

Cart #srviv-0 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Reload the page to try again. I ran out of characters for a more elegant ending.

Code below...

l=128x=64y=64c=0v=0p=0m=64n=64z={}r=rnd ★=sin 🐱=cos …=atan2 🅾️=circ
::☉::c=x-64v=y-64camera(c,v)
for i=0,l do 🅾️(c+(i*i-c)%l,v+(i-v)%l,0,i%6)end?"웃",x-3,y-2,6
u=r()if(u<.1)add(z,{x=x+l*🐱(l*u),y=y+l*★(l*u)})
b=btn()if(b>0)q=…(b\2%2-b%2,b\8%2-b\4%2)m=🐱(q)n=★(q)x+=m y+=n m=x+m*6n=y+n*6
🅾️(m,n,3,9)?""
?p
for e in all(z)do
❎,▤=x-e.x,y-e.y
a=…(❎,▤)u=t()/l+r(█)e.x+=u*🐱(a)e.y+=u*★(a)?"ˇ",e.x-3,e.y-2,0
if((❎/5.1)^2+(▤/5.1)^2<1)stop()
if(((m-e.x)/5)^2+((n-e.y)/5)^2<1)del(z,e)p+=1
end?"⁶1⁶c3",0,0
goto ☉--koz

6
0 comments


Scavengers

Cart #sarajemeze-1 | 2024-05-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Controls:

> x to drop loot
> z to dash (temp i frames)

Goal:

> Get to the ship before with as much loot before time runs out
> Don't let "him" get you

About:

> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running

Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud

6
0 comments


Cart #kbo_ninja-2 | 2024-09-05 | Code ▽ | Embed ▽ | No License
30

This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.

v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.

v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.

There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.

[ Continue Reading.. ]

30
8 comments


Cart #bufferrr-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

12
13 comments


[**could not embed: UFO_sakura_neco-0]

Cart #jenateweyo-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


I maked first game (/・ω・)/

0 comments


Cart #exponentile-3 | 2024-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

Hello, this is my first Pico-8 cartridge.

It's a fun and addictive puzzle game. To play, you swap tiles to create combinations (3 or more tiles with same value, horizontally or vertically). When a combination is created, the combination collapses into one tile, and the tile value is multiplied by a power of two, greater with the more tiles there are in the combination.

Beware: if you like puzzle games, you could spend hours playing this one (I did ;-)

This a Pico-8 rendition of Exponentile by Mike Bellika, made with his permission.
https://www.bellika.dk/exponentile

You can check out more of my games here:
https://davidprograma.itch.io/

23
11 comments


Cart #jpshoe_checkmate_challenge_1-0 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Here's a little tweak I made to @Krystman's Pico Checkmate (go check him out if you haven't). There are 10 different levels of computer for you to battle. After each battle you are rewarded a score in terms of stars: 1 for tying, 2 for winning with take-backs, and 3 for winning normally. As in the original the threefold rule isn't implemented but everything else should be. Let me know if you find any bugs :)

5
1 comment


Cart #fibonacci-0 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Here's an interactive Fibonacci sequence editor. Use the left and right arrows to select a number, and the up and down arrows to change it. Numbers are painted red when they do not belong to the Fibonacci sequence implied by their neighbours.

2
0 comments


Cart #iceleste-0 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

4
3 comments




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