Henry Jr and the Satchel of Doom
You are a famous professor of archaeology and you have found a secret cave somewhere in the deepest jungle of the Americas. Luckily, you came prepared with your trusty satchel. It is a satchel, not a handbag! But it is also doomed. It seems there is always room for more, no matter how many artefacts you stuff into it. Like your greed! Unfortunately, you have no choice but to travel deeper into the cave to find more artefacts.
Avoid shooting skulls, flying blocks, deadly traps and ugly nazis.
Update 1
Fixed an issue where players could get stuck in a bonus game loop. Hopefully 🤞
How to play
Avoid falling and flying blocks: ⬅️➡️⬆️⬇️
A slightly tweaked version of @Yolwoocle's Pico Dino. The game runs at 60fps instead of 30 and also saves your highscores locally. (I'm like 95% sure I fixed all the bugs that came up from the fps conversion but if I didn't let me know :)
V1.3: Fixed a bug where objects stop working after about 3000 score
A simple but very annoying platformer. Arrows to move and double-jump. No checkpoints, watch out for obstacles near the end.
Platformer code provided by https://nerdyteachers.com/Explain/Platformer/.
Inspired by https://help.gimkit.com/en/article/dont-look-down-1qptbif/.
Adaptive music implemented from https://www.youtube.com/watch?v=JDizZJM9I6Y.
Note: I haven't beaten it, but I have done each jump individually. Completing the entire map could take a very long time.
srviv
Wield your blessed golden chakram against the oncoming vampire bat horde! Survive and take out as many as you can!
Survivors-type made in under 500 chars for tweettweetjam9. Check it out on itch.io
Reload the page to try again. I ran out of characters for a more elegant ending.
Code below...
Scavengers
Controls:
> x to drop loot
> z to dash (temp i frames)
Goal:
> Get to the ship before with as much loot before time runs out
> Don't let "him" get you
About:
> Create for Cody Jam 2024 - a five day game jam
> Theme: don't stop running
Create by Brandon @bjc1269
Music by Nathan Heinbuch @nheinbuch_ongaku on Instagram, YouTube, and SoundCloud
This is basically just a boss fight with a little bit of platforming. Gameplay is inspired by Ninja Gaiden on NES.
v0.1c -- Accidentally removed coyote timing, so it's back and controls are a little easier. Cleaned up a few things. Boss is not quite as overwhelming anymore.
v0.1b -- Redesigned the layout of the "tutorial" area as to not kill you immediately if you don't understand what to do, and the boss fight is now harder. The boss is much more aggressive overall, and I think it has made for a better encounter.
There is a secret way to fight him without the fire upgrade if you really want an endurance challenge. Coins still don't do anything, and the game still kind of ends after the boss.
Hello, this is my first Pico-8 cartridge.
It's a fun and addictive puzzle game. To play, you swap tiles to create combinations (3 or more tiles with same value, horizontally or vertically). When a combination is created, the combination collapses into one tile, and the tile value is multiplied by a power of two, greater with the more tiles there are in the combination.
Beware: if you like puzzle games, you could spend hours playing this one (I did ;-)
This a Pico-8 rendition of Exponentile by Mike Bellika, made with his permission.
https://www.bellika.dk/exponentile
You can check out more of my games here:
https://davidprograma.itch.io/
Here's a little tweak I made to @Krystman's Pico Checkmate (go check him out if you haven't). There are 10 different levels of computer for you to battle. After each battle you are rewarded a score in terms of stars: 1 for tying, 2 for winning with take-backs, and 3 for winning normally. As in the original the threefold rule isn't implemented but everything else should be. Let me know if you find any bugs :)