I'm sure this is more complicated than I would understand, so I apologize for asking.
Is there any chance of getting a patch for non .vx exports? I'm new to Voxatron, but I was poking around at the idea of making a game, and realized there's no way to share with non-Voxatron users. You can share cartridges on the BBS, but this isn't without strain on certain operating systems. What I really need is some way of sharing it with people of all operating systems, all computer types.
If you could do this, that would really be nice, but I know you have other things to do.
Thanks for reading.
With care,
Steven
Hey!
I haven't made anything in Voxatron for years, but this cart is the last one I worked on. I didn't get very far with it. Sharing it here if someone wants to use the characters or models I made for it. There are three playable characters, only one is available in the game but the other two are hidden in a folder in the editor :)
wow it's a sequel to a two year old game. incredible.
this is mostly just a showroom of features that will be implimented into the full game of Goose on the Loose 2. bugs and weird things are bound to be apparent so feel free to yell at me if you find any. oh, and also due to weird vox things, you can't play this in-browser (to my knowledge, at least).
@zep
Hello everyone.
I have a question in vox 3.5.b you could press a check box and make your prop indestructible, in vox 3.6 this check box is gone. There are still indestructible voxels you can choose. But you are limited to only 2 colors. Is there is a way to make you entire prop indestructible in 3.6 same as in 3.5b?
Thank you!
Making a city generator. This generates a city from a selection of buildings chosen at random. Each city block includes animations of such things as people walking around. There are tall buildings, short hotels, parks, bicycle stops, and empty spaces like a field. There are buildings getting built and others that are deteriorating.
I've been building a game via the API, and in my quest to figure out what savegame systems I can use (if any) I wrote a little script to dump the contents of _ENV. This seems to list the API, both documented and otherwise, so I thought folks might find it useful.
So far the only undocumented feature I've found and successfully used is clip3d, which you can use to set a clipping volume for subsequent voxel rendering operations. It doesn't seem to get reset every time you run a game, so be sure to clean up after yourself :)
Parameters seem to be x0, y0, z0, x1, y1, z1
Anyway, here's the rest of the dump:
[hidden]
flip: [function]
trace: [function]
__type: [function]
_activate_objects_yieldable: [function]
_activate_objects: [function]
_add_method: [function]
_add_val_names_from_table: [function]
_blit: [function]
_class_16: table: 0x1cc93810
_class_func_16: [function]
_clear_all_lua_data: [function]
_draw_legacy_hud: [function]
_draw_map: [function]
_draw_messages: [function]
_draw_objects_yieldable: [function]
_draw_objects: [function]
_draw: [function]
_end_of_program: 1
_extract_upvalues: [function]
_fetch_function_by_name: [function]
_fetch_table_by_name: [function]
_functions_at_boot: [table]
_G: [table]
_get_frames_skipped: [function]
_get_menu_item_selected: [function]
_get_newable_elf_class: [function]
_get_num_elves: [function]
_get_world_actors: [function]
_head_id: -2
_init_room_state_instances: [function]
_last_room_at_draw: table: 0x1cc93798
_mainloop: [function]
_mark_actor_newed: [function]
_mark_cpu: [function]
_menuitem: [function]
_move_all_elves_yieldable: [function]
_move_room_flow: [function]
_move_world_post: [function]
_move_world: [function]
_mt_actor: [table]
_mt_resource: [table]
_name_val: [table]
_non_saveable: [table]
_num_functions: 295
_obj_4: table: 0x1cc93798
_p8_program: [function]
_pausemenu: [table]
_read_global_variables: [function]
_read_world_objects: [function]
_record_callback_bits: [function]
_record_functions_at_boot: [function]
_record_table_functions: [function]
_remove_dead_objects: [function]
_restore_upvalues: [function]
_set_fps: [function]
_set_mainloop_exists: [function]
_spawn_worker: [function]
_startframe: [function]
_uc: 2
_update_buttons: [function]
_update_multi: [function]
_update_objects: [function]
_update_voxatron_buttons: [function]
_update120: [function]
_update60: [function]
_val_name: [table]
_validate_head_class: [function]
_VERSION: Lua 5.2
_vvmp_id: 16
_write_global_variables: [function]
_write_world_objects: [function]
?: -1632.5
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abs: [function]
add: [function]
all: [function]
ANIMATION: 8
assert: [function]
atan2: [function]
ATOMIZE_ON_DEATH: 0.0043
ATTACK_BOTTOM: 0.0041
ATTACK_DAMAGE: 15
ATTACK_SIDES: 0.004
ATTACK_TOP: 0.004
band: [function]
BASE_P0: 8
BASE_P1: 9
BASE_TYPE: 7
bbsreq: [function]
blit_voxmap: [function]
bnot: [function]
bor: [function]
BOUNCE: 21
box: [function]
boxfill: [function]
btn: [function]
btnp: [function]
BULLET: 9
button_pressed: [function]
button: [function]
bxor: [function]
camera: [function]
cartdata: [function]
cd: [function]
ceil: [function]
chr: [function]
circ: [function]
circfill: [function]
clip: [function]
clip3d: [function]
cls: [function]
clv: [function]
cocreate: [function]
COLLECT_BOTTOM: 0.0041
COLLECT_SIDES: 0.004
COLLECT_TOP: 0.004
collectgarbage: [function]
COLLIDE_BULLETS: 0.0041
COLLIDE_GROUND: 0.0041
COLLIDE_PARENT: 0.0043
COLLIDE_SIBLINGS: 0.0043
color: [function]
coresume: [function]
cos: [function]
costatus: [function]
COUNT_AS_MONSTER: 0.0042
count: [function]
cstore: [function]
cursor: [function]
del: [function]
deli: [function]
DENSITY: 5
dget: [function]
dofile: [function]
DOOR: 4
draw_voxmap: [function]
dset: [function]
EMITTER: 10
error: [function]
exit: [function]
EXPEL_ACTORS: 20.0042
EXPLODE_ON_DEATH: 0.0042
export: [function]
extcmd: [function]
FACING_TURN_SPEED: 17
fget: [function]
fillp: [function]
flip: [function]
flr: [function]
folder: [function]
foreach: [function]
FRICTION: 11
fset: [function]
get_actors: [function]
get_display_camera: [function]
get_id: [function]
get_key_type_index: [function]
get_room: [function]
get_type_index: [function]
get_value_string: [function]
get_world_camera: [function]
getmetatable: [function]
GRAVITY: 14
HEADING_TURN_SPEED: 18
HEIGHT: 4
help: [function]
HOISTABLE: 0.004
holdframe: [function]
import: [function]
info: [function]
init_id_table: [function]
init_val_name_table: [function]
io_read_boolean: [function]
io_read_int32: [function]
io_read_string: [function]
io_read_uint8: [function]
io_write_boolean: [function]
io_write_int32: [function]
io_write_string: [function]
io_write_uint8: [function]
ipairs: [function]
is_array_key: [function]
is_valid: [function]
JUMP_FREQ: 10
JUMP_HEIGHT: 9
LENGTH: 3
line: [function]
line3d: [function]
LIQUID_Z: 9
load_checkpoint: [function]
load: [function]
loadfile: [function]
LOCK_FACING: 0.004
LOCK_X: 0.004
LOCK_Y: 0.004
LOCK_Z: 0.004
login: [function]
logout: [function]
ls: [function]
lshr: [function]
mag: [function]
map: [function]
mapdraw: [function]
max: [function]
memcpy: [function]
memset: [function]
menuitem: [function]
mget: [function]
mid: [function]
min: [function]
mkdir: [function]
MONSTER: 7
MORTALITY: 7
MOVE_STYLE_P: 19
MOVE_STYLE: 12
mset: [function]
music: [function]
MUSIC: 11
next: [function]
ord: [function]
oval: [function]
ovalfill: [function]
pack: [function]
pairs: [function]
pal: [function]
palt: [function]
pcall: [function]
peek: [function]
peek2: [function]
peek4: [function]
pget: [function]
PICKUP: 5
play_music: [function]
play_sound: [function]
PLAYER: 6
POINTS: 6
poke: [function]
poke2: [function]
poke4: [function]
print_table: [function]
print: [function]
printable: [function]
printh: [function]
printio: [function]
PROP: 0
pset: [function]
PUSHABLE: 0.0039
radio: [function]
rawequal: [function]
rawget: [function]
rawlen: [function]
rawset: [function]
read_key: [function]
read_table: [function]
read_value: [function]
record_non_saveables: [function]
rect: [function]
rectfill: [function]
reload: [function]
reset: [function]
rnd: [function]
ROOM: 1
rotl: [function]
rotr: [function]
run: [function]
save_checkpoint: [function]
save: [function]
scoresub: [function]
select: [function]
serial: [function]
set_display_camera: [function]
set_draw_slice: [function]
set_draw_target: [function]
set_map_draw_mode: [function]
set_pico8_cart: [function]
set_room: [function]
set_world_camera: [function]
setmetatable: [function]
sfx: [function]
sget: [function]
sgn: [function]
shl: [function]
shr: [function]
shutdown: [function]
sin: [function]
SOUND: 12
spawn: [function]
SPEED: 8
sphere: [function]
split: [function]
spr: [function]
SPREAD_OUT: 0.0042
sqrt: [function]
srand: [function]
sset: [function]
sspr: [function]
STANDABLE: 0.0039
stat: [function]
stop_music: [function]
stop_sound: [function]
stop: [function]
sub: [function]
t: [function]
TEAM: 13
test_obj_1: [function]
THROWABLE: 0.0039
ti: 4
time: [function]
tline: [function]
tonum: [function]
tonumber: [function]
tostr: [function]
tostring: [function]
total: 0
trace: [function]
TURN_SPEED: 18
TURN_STYLE: 16
type: [function]
unpack: [function]
vget: [function]
vset: [function]
WIDTH: 2
write_key: [function]
write_literal: [function]
write_table: [function]
write_value: [function]
xpcall: [function]
yield: [function]