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Cart #genartii-1 | 2020-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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What you were told...

Welcome to the Factory! Today, you'll be watching over a really [Put a lie here - "Smile Bro!", 2020] place!
Good luck!

The Factory, Yay...

How to play

Number 1: Use the mouse to do nothing.

Number 2: Left-click to close/open doors! (close/open because you close the doors, not open them!)

Number 3: Right-click to use your computer.

Number 4: Double-clicking does nothing.

Number 5: Q to mute/skip the call.

Number 6: Q to play the level after the call is muted or finished.

Number 7: Up-arrow to turn off the light/Put your hands over your eyes. (That's how you "Turn off the lights...")

Feedback....................................

If you have any suggestions, please leave them in the comments.

The game. (Build)

Past versions:

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Cart #cy8er-4 | 2020-09-15 | Code ▽ | Embed ▽ | No License
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game!

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Cart #stickrobot-1 | 2020-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kilowar-5 | 2021-01-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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===UPDATES===
v1.0 - Played through about 200 matches (seriously) to find and fix the last couple of bugs hopefully (a race condition on coup fourré where you could end up with 8 cards in hand, hear the coup fourré sound, but not actually get the coup fourré and a condition where CPU could run out of cards first and leave the player unable to play or discard, thus effectively stopping the game). I had originally planned to update the sprites, but I honestly like them as is, so I'm keeping them!

v0.9.2 - Bug fixes related to end game no-winner nil conditions where player runs out of cards before CPU because player played one or more safeties after the deck ran out.

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Cart #starlight_saviors-0 | 2020-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A game I made for the trijam 3 hour game jam. It's not very good but I figured I'd share it here anyways.

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Cart #nufuzuwota-1 | 2020-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I just came across Pico-8, did a few tutorials last weekend, and here's my first cart-- a spaceship flying over an endless 2D parallax scrolling background (with more layers that get added in over time).

The whole experience was a lot of fun for someone who rarely writes software-- just poking around within the tool and trying things out. Thank you to everyone who developed Pico-8 and posted tutorials and tips!

I didn't plan to share anything because this isn't a "game" and I expect the code has all sorts of ugly parts I should clean up. But I saw a talk about how part of the concept is just encouraging sharing in any form. So why not... feedback welcome.

p.s. thanks to @Gruber for the music shared in the Pico-8 Tunes #1 cart.

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Byte Sabor

Cart #muyodoyute-3 | 2020-09-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Byte Sabor is an endless arcade game where you teleport between lines of enemies, destroying those that cross between your path.

Fight randomly generated bosses with completely unique patterns and collect stat changing items that can drastically change the outcome of your run. How to tell which is which? Pick it up and find out!

Fight randomly generated bosses with unique patterns

Collect different items that can change the outcome of your run, for better or for worse

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After dealing with a weird RAM issue on my computer, I finally picked up PICO-8 along with "Game Development with PICO-8 - Issue 1" (see Resources page, thanks packbat for reminding me about this zine!). In just a short amount of time, I was able to complete the first tutorial, making the Cave Diver game. It was an enjoyable process and I even had to do my own troubleshooting, such as figuring out where I made typos in the coding. :O

I have already created my own modified sprite and changed the colors. Later on, I will try doing some additional things like adding music.

One thing I'm wondering about for anyone who's used this tutorial is that the game is similar to Flappy Bird. There seems to be a point where the new cave tables eventually are so close to each other it's impossible to continue. I am wondering what I need to adjust to make it a little more "fair" so that a player wouldn't give up after one or two tries. I'll continue to experiment with how the cave is drawn or added, as well as with player jump gravity. However if anyone has worked on something like this, suggestions are welcome.

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Command line parameters

  • -p/-presentation - start PICO-8 in presentation mode (starts the specified cartridge like -run and disables the console so that only the current cartridge can be played)
  • -v/-version - print out the current cartridge version (the version PICO-8 puts on cartridge headers)
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Space Traveler is a tech demo to test different procedural generation algorithms.

release 0.0.2 (2020-10-05)

  • fix door's placement in ruins and shipwreck
  • now player can visit shipwreck in space
  • update shipwreck graphic
  • fix nebula graphic in sector (it needs a better graphic)

Cart #snace_strvl_0-1 | 2020-10-05 | Code ▽ | Embed ▽ | No License
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So I'm currently working on a semi randomly generated horizontal racing game. It's entirely horizontal, but the game will feature tracks that are a lot more elaborate with horizontal branching paths that are semi randomly generated in a spelunky style, made of 16x12 segments that are preset but with spikes and obstacles set in code. I'm having trouble figuring out how to fit all of the segments I want though, while still having the entirety of the map to work with, and possibly all of my sprite sheet. Does anyone have any advice on what I can do?

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Super Paper Mario Tunes V1

Cart #superpapermariotunes-1 | 2020-09-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Info

Description

Hi! this is a project I thought of forever ago and finally got around to doing it. (or part of it..)
I wanted to try to make covers from one of my childhood classics; Super Paper Mario.
IDK the songs are super complex but I tried my best to translate them into pico-8. (I'm terrible at music)
I've only done LineLand Road as of Version 1. (I might do more stuff later.)
(here's the original song: https://www.youtube.com/watch?v=yqW1GFxRGvg)
Hope you enjoy let me know what you think I spent a long time working on this! :D

song listing

1 - LineLand Road

Version log

V1

Uploaded LineLand Road.

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You start in the middle, use the arrow keys to dodge the incoming letters!

Cart #advoid_alphabet-5 | 2020-09-12 | Code ▽ | Embed ▽ | No License
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How long can you advoid the alphabet - the score is in the top right corner. This came about from trying to figure out how to expand letters on the screen. One way (the way used in the game) is to print the letter to the screen then convert it to a sprite then scale the sprite. Probably not the best way! - but feel free to use it if you want something like that in your game.

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Cart #zosarzuho-3 | 2020-09-12 | Code ▽ | Embed ▽ | No License
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naive A* pathfinder algorithm

place walls with left click, right click to remove walls
move the donut with the arrows
make the monster move according to the pathfinding with X
show the path computation with Z

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Made for Low Effort Jam 2.
Theme: Procrastination

Cart #loweffort2-2 | 2020-09-12 | Code ▽ | Embed ▽ | No License
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P.S. There is a way to win this game.. just procrastinate dude.

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Hi,

I am unable to record any GIFs or screenshots. Each time I try to, I get an error that says "Failed to save Screenshot/GIF", because the path to my desktop is something like "C:\Users\Léo\Desktop\".

The "é" is what's causing the issue. Since this is my session username, I cannot modify it, and thus I can't record any GIFs or take any screenshots, and I can't modify the screenshots folder as something outside my session either.

Screenshotting works perfectly on my other laptop, and changing the folder name to something like "éà" will make it impossible to take any captures.

I am on Windows 10.

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Cart #kkebrano-1 | 2020-10-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #kkebrano-0 | 2020-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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nothing special just a basic player.

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Hi, I'm trying to use the very handy looking PX9 to compress a bunch of map data, so I can get all the levels I need in my cart - but I have a strange issue.

In my cart I'm storing compressed map data for my 'levels' at 0x2400 for level 1, 0x2600 for level 2, 0x2800 for level 3, etc. So each level is maximum 0x200 bytes long compressed.

The decompressed map for each level is no more than 9 rows, so I have the top of the map (0x2000 to 0x3fff) to store
the decompressed level.

That's all good, I can decompress level 1, show the map, decompress level 2, show that map, but if I then try and decompress level 1 again it doesn't work :/

I've made a simplified example cart that shows the problem. When it runs you see level 1 decompressed and displayed, hit X to cycle through levels. The first time around is fine, but the second time level 1 never gets displayed.

Does any of that make sense, what strangeness have I created?!

Cart #nuhophina-0 | 2020-09-11 | Code ▽ | Embed ▽ | No License

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Cart #royalgameur71-0 | 2020-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The Royal Game of Ur is an ancient race game where the player must be the first to exit his tokens from the board.
This cartridge features:

  • 6 different AIs which are unlocked as the player wins games
  • 3 different rulesets and the ability to create your own custom ruleset

At the start of the cartridge, the main menu has 4 entries (left-right to cycle the entries):

  • new game: play a game by selecting a ruleset, an AI level and by defining who plays first
  • rules description: explain briefly each of the ruleset (top menu for the ruleset, bottom menu for each rule information)
  • edit custom rule: define your own ruleset
  • reset game: reset all game progressions and custom ruleset to factory settings. IMPORTANT WARNING: it doesn't request for confirmation once selected by X.

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