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Usually, If it takes longer than 1/30 sec, frame is skipped automatically.
But I want to refuse it. How can I turn off "Auto Frame Skip" ?
Of course, Game is sometimes slow. I know.

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Just got started with PICO-8, I feel like I'm going to waste hours messing around with this.
Anyways, here's Totaka's Song, as heard in most games he composed for.

[sfx]

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Hello! First of all thanks for including PICO-8 in a bundle, it was a pleasant surprise to find while browsing all the amazing stuff there.
So, I have decided immediately to remake my old prototype, to get a bit of an understanding of how everything works.

Cart #gooparadoxed-17 | 2020-07-06 | Code ▽ | Embed ▽ | No License
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I would be happy to hear your feedback, I know there is a lot of room for improvement.

EDITS: Updated game a bit, changed controls, and added a few sounds. I'm still happily looking for feedback.

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Cart #picotafl11-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Particles? Who wants 'em! A.I.? Nobody likes it!

Sometimes you just need to make a game in 3 days and not worry about some stuff.

Here's Picotafl Unmastered, a simple 2-player implementation of Hnefatafl in PICO-8!

Hnefatafl is a nordic tabletop game from the Viking Era. Sometimes it's referred to as "Viking Chess", for its resemblance. It apparently was very famous in its day, but Chess came over and left Hnefatafl in the shadows.

I know that most people now (including me) don't have a second person to play the game with, but this will have to do for now. Whenever I have the time, I'll make a very polished version with at least a King's Army A.I.. Unlike Chess, Hnefatafl doesn't have an established way of doing A.I. so I'll have to study a little bit. It will take some time.

Here's the basics:

One player plays as the King and his soldiers, and the other plays as the invaders.
The King's goal is to either kill all of the invaders or get the King piece to one of the corners.
The invaders' goal is to kill the King.

Rules:

  • Invaders move first, then players take turns
  • You can only move one piece every turn, to a vacant square along its row or column. No jumping over pieces!
  • A piece is captured when it's "sandwiched" in between two enemy pieces, or between a corner and an enemy
  • The King is captured when it's surrounded by 4 enemy pieces, or the board side and 3 enemies (Latter is a house rule.)
  • If you move your piece in between two enemy pieces, it will get captured! (This is a house rule.)
  • Only the King can be put in the middle square. You can jump over it though

Controls:

  • ARROWS to move cursor
  • Z to select and put down pieces
  • X or put the piece in the original place to cancel the move

Credits:

  • Heavily, HEAVILY inspired by Pico Checkmate, by Krystman
  • Big font by zep
  • Outline sprite by Liquidream
  • Outline sprint by 24appnet
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Cart #tn0001-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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One short demo piece from an upcoming pico8 text adventure with fighting fantasy style combat, that allows both pad and keyboard input.

PAD INPUT:

(L,R,U,D): Change cmd/item

Z: select.

X: return.

Enter: Menu

KEYBOARD INPUT:

To change to keyboard input select "keys on" in menu.

Use (R,U,D) arrow keys to submit commands! Not Enter as normal.

Backspace and Left arrow keys to delete!

Keyboard input is restricted to one or two word, (CMD)-(ITEM) style input. Using the following cmds and shortcuts in ( ) :

Commands:

use -item-
get -item-
examine -item-
talk -NPC-
give -NPC-
(i)nventory
(n)orth, go north

[ Continue Reading.. ]

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5 comments


Cart #kirbologo-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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wow, a logo?
its now going to probably be included in things i make, like geepo!

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I'm working on a raycaster, and I'm stuck on trying to make billboard sprites; I think that it would be a waste to not at least show off what I had, so here's a little demoey thing.

Can you find all 4 hidden orbs?

Cart #rg_raycaster_demo-0 | 2020-06-18 | Code ▽ | Embed ▽ | No License
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Hint 1:

There are some walls that are intangible.

Hint 2:

The maze is a grid of rooms, so a map will work fine.

Hint 3:

There is one tile in the stone hallway that is different to the others.

Map of the maze:

Y: Yellow pillar room/entrance
W: White pillar room
E: Exit
+  +--+--+--+--+--+
 Y ############ W |
+  +--+--+--+ #+--+
|  |  |  |#####   |
+  +--+--+# +--+  +
|  |#####|# |     |
+  +# + #+# +  +  +
|  |# | #|# |  |  |
+  +# + #+# +  +  +
|  |# | ### |  |  |
+--+# +--+--+--+--+
|   ############ E  
+--+--+--+--+--+--+

[ Continue Reading.. ]

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6 comments


Cart #hatnixboxit-1 | 2020-06-18 | Code ▽ | Embed ▽ | No License
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Cart #niguzunugu-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ruwararana-2 | 2020-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SPACE MINER

You've been recruited by the Space Miners to make some Space Money, and your new boss told you to not come back home if you don't have at least 100.000 points!

Follow me on Twitter to know when the game is updated: @JulioMaass

[0x0]
This is you!

[0x0]
These are the asteroids that kill you!

[ Continue Reading.. ]

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2 comments




Cart #soznuwek-0 | 2020-06-17 | Code ▽ | Embed ▽ | No License
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My first Pico 8 game made with help from @MBoffin Tutorial series on YouTube.

Message for @MBoffin The series was great and i also hope you don't mind as I used some of your sprites from the example games you showed off at the end, as I thought they looked great :)

Controls:
Arrow keys to move
"X" to show inventory

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Cart #kiyizmema-3 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My new simple 3d arcade shooter based on TRON world. Enjoy!

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Cart #ninjacat-10 | 2021-01-28 | Code ▽ | Embed ▽ | No License
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Hey all!
Ninja Cat Remewstered is out now with improved visuals and gameplay options!
You can buy it from itch.io or the Google Play Store.


A platformer about a ninja cat with a grappling hook, where you die in one hit.

You have nine lives. Make them count.

Also available on itch.io.

How to play

  • Jump with O/Z.
  • Attack with X.
  • Press the jump button in the air near a grapple point to grapple to it. (Press up while grappled to reel in faster)

[ Continue Reading.. ]

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Cart #pico_flip-0 | 2020-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is my first working game i've made in pico-8! it's a port of the voltorb minigame form pokemon gsc
think of it like picross x minesweeper

amazing features such as:

  • grating, single-channel music
  • rudimentary graphics
  • horribly optimized code
  • what even is spriting?
  • i have never touched lua before a week ago
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Cart #sia01-0 | 2020-06-16 | Code ▽ | Embed ▽ | No License
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Yes, this is yet another version of Space Invaders, but with this one I'm going for a direct port of the original arcade game. It's mostly complete, with functional gameplay and a working high score save system, but it needs some gameplay tweaks and a few graphical elements, and the sound effects are very much unfinished (I'm working on a version of the 4-tone march using subtones, but haven't ironed out the glitches yet). Anyway, in addition to going for authenticity, I also tried to code this very efficiently, and the whole game (including all graphics and sound), takes under 3KB and only about 1100 tokens.

Any constructive criticism and general feedback is welcome, thanks.

Controls:
L/R------Move cannon
X--------Fire

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could someone help me figure out what did wrong?

the error happens in this line:
if self.xspeed>self.topspeed then
self.xspeed-=self.xaccel
end
thanks in advance :D

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Hi,

I am new to PICO-8 and still figuring things out...
I know how to set a transparency color for my sprites but it only works when using graphic functions at runtime to display them, not when I place them directly on the map inside the map editor. Am I missing something ?

Thanks,
m.

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Cart #md_crossbones-0 | 2020-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game was built by my son, Malcolm, based on the lovely tutorial series by @MBoffin. Here's what he has to say about it:

A top-down adventure game. Don't get confused- you might think it's easy. Turns out it might not be!

Hope you enjoy!

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Cart #gomejkyo-0 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I thought it might be interesting to add a portal mechanic to the classic box-based puzzler Sokoban.

It turns out the mechanic is fun, but designing interesting puzzles that are challenging but not annoying is an art in itself. Great respect to people who make real puzzle games! This WIP build has 8 levels, but you can discount the first 2 as they are just there to demonstrate the two main mechanics of the game.

Not sure how far I'm going to get on this, I was mostly using it as a way to learn Pico-8, but I at least want to make it look better, add some sound/music, a proper title screen and if I get enough inspiration, some proper puzzles.

Thanks to merwok on Discord, who came up with the snappy portmanteau :)

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