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Cart #tn0001-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10


One short demo piece from an upcoming pico8 text adventure with fighting fantasy style combat, that allows both pad and keyboard input.

PAD INPUT:

(L,R,U,D): Change cmd/item

Z: select.

X: return.

Enter: Menu

KEYBOARD INPUT:

To change to keyboard input select "keys on" in menu.

Use (R,U,D) arrow keys to submit commands! Not Enter as normal.

Backspace and Left arrow keys to delete!

Keyboard input is restricted to one or two word, (CMD)-(ITEM) style input. Using the following cmds and shortcuts in ( ) :

Commands:

use -item-
get -item-
examine -item-
talk -NPC-
give -NPC-
(i)nventory
(n)orth, go north

[ Continue Reading.. ]

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5 comments


Cart #kirbologo-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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wow, a logo?
its now going to probably be included in things i make, like geepo!

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1 comment


I'm working on a raycaster, and I'm stuck on trying to make billboard sprites; I think that it would be a waste to not at least show off what I had, so here's a little demoey thing.

Can you find all 4 hidden orbs?

Cart #rg_raycaster_demo-0 | 2020-06-18 | Code ▽ | Embed ▽ | No License
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Hint 1:

There are some walls that are intangible.

Hint 2:

The maze is a grid of rooms, so a map will work fine.

Hint 3:

There is one tile in the stone hallway that is different to the others.

Map of the maze:

Y: Yellow pillar room/entrance
W: White pillar room
E: Exit
+  +--+--+--+--+--+
 Y ############ W |
+  +--+--+--+ #+--+
|  |  |  |#####   |
+  +--+--+# +--+  +
|  |#####|# |     |
+  +# + #+# +  +  +
|  |# | #|# |  |  |
+  +# + #+# +  +  +
|  |# | ### |  |  |
+--+# +--+--+--+--+
|   ############ E  
+--+--+--+--+--+--+

[ Continue Reading.. ]

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6 comments


Cart #hatnixboxit-1 | 2020-06-18 | Code ▽ | Embed ▽ | No License
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4 comments


Cart #niguzunugu-0 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #ruwararana-2 | 2020-10-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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SPACE MINER

You've been recruited by the Space Miners to make some Space Money, and your new boss told you to not come back home if you don't have at least 100.000 points!

Follow me on Twitter to know when the game is updated: @JulioMaass

[0x0]
This is you!

[0x0]
These are the asteroids that kill you!

[ Continue Reading.. ]

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2 comments




Cart #soznuwek-0 | 2020-06-17 | Code ▽ | Embed ▽ | No License
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My first Pico 8 game made with help from @MBoffin Tutorial series on YouTube.

Message for @MBoffin The series was great and i also hope you don't mind as I used some of your sprites from the example games you showed off at the end, as I thought they looked great :)

Controls:
Arrow keys to move
"X" to show inventory

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2 comments


Cart #kiyizmema-3 | 2020-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My new simple 3d arcade shooter based on TRON world. Enjoy!

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0 comments


Cart #ninjacat-10 | 2021-01-28 | Code ▽ | Embed ▽ | No License
153


Hey all!
Ninja Cat Remewstered is out now with improved visuals and gameplay options!
You can buy it from itch.io or the Google Play Store.


A platformer about a ninja cat with a grappling hook, where you die in one hit.

You have nine lives. Make them count.

Also available on itch.io.

How to play

  • Jump with O/Z.
  • Attack with X.
  • Press the jump button in the air near a grapple point to grapple to it. (Press up while grappled to reel in faster)

[ Continue Reading.. ]

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36 comments


Cart #pico_flip-0 | 2020-06-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is my first working game i've made in pico-8! it's a port of the voltorb minigame form pokemon gsc
think of it like picross x minesweeper

amazing features such as:

  • grating, single-channel music
  • rudimentary graphics
  • horribly optimized code
  • what even is spriting?
  • i have never touched lua before a week ago
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0 comments


Finally got my RPI working and somehow it looks okay on my CRT TV. I decided to get the Game Development with Pico-8 by Dylan Bennet printed like a magazine so I can mimic the way programmers and hobbyists were able to program like they were doing BASIC code from a Magazine. It turned out pretty good. Can't wait to work on my 2nd game in a retro style kind of way haha

All I need now is to find someone who can help me install a RPI into a commodore 64 keyboard.. or a keyboard in general

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3 comments


Cart #sia01-0 | 2020-06-16 | Code ▽ | Embed ▽ | No License
5


Yes, this is yet another version of Space Invaders, but with this one I'm going for a direct port of the original arcade game. It's mostly complete, with functional gameplay and a working high score save system, but it needs some gameplay tweaks and a few graphical elements, and the sound effects are very much unfinished (I'm working on a version of the 4-tone march using subtones, but haven't ironed out the glitches yet). Anyway, in addition to going for authenticity, I also tried to code this very efficiently, and the whole game (including all graphics and sound), takes under 3KB and only about 1100 tokens.

Any constructive criticism and general feedback is welcome, thanks.

Controls:
L/R------Move cannon
X--------Fire

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could someone help me figure out what did wrong?

the error happens in this line:
if self.xspeed>self.topspeed then
self.xspeed-=self.xaccel
end
thanks in advance :D

2 comments


Hi,

I am new to PICO-8 and still figuring things out...
I know how to set a transparency color for my sprites but it only works when using graphic functions at runtime to display them, not when I place them directly on the map inside the map editor. Am I missing something ?

Thanks,
m.

4 comments


Cart #md_crossbones-0 | 2020-06-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game was built by my son, Malcolm, based on the lovely tutorial series by @MBoffin. Here's what he has to say about it:

A top-down adventure game. Don't get confused- you might think it's easy. Turns out it might not be!

Hope you enjoy!

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1 comment


Cart #gomejkyo-0 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I thought it might be interesting to add a portal mechanic to the classic box-based puzzler Sokoban.

It turns out the mechanic is fun, but designing interesting puzzles that are challenging but not annoying is an art in itself. Great respect to people who make real puzzle games! This WIP build has 8 levels, but you can discount the first 2 as they are just there to demonstrate the two main mechanics of the game.

Not sure how far I'm going to get on this, I was mostly using it as a way to learn Pico-8, but I at least want to make it look better, add some sound/music, a proper title screen and if I get enough inspiration, some proper puzzles.

Thanks to merwok on Discord, who came up with the snappy portmanteau :)

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1 comment


Cart #yenidasugi-0 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This has been lying on my hard-drive for a couple weeks now and I haven't continued it, so I thought I'd plunge in and put it out there. Still planning to put more effort into it, but it was mainly started as a first foray into pico-8 development (and games in general, really) to learn how it all works. Unsurprisingly the code is a mess.

0 comments


Cart #wonyuntrenchrun-3 | 2020-06-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my first game on Pico-8 :D

While I am no stranger to gamedev, this is the first time I work on Pico-8. This is also an emotional moment for me, because I finally get to complete a project I started 6 years ago. This is also the very first time, as unbelievable as it is, I have genuinely enjoyed playing my game and thinking as an audience :D

Instructions are all in the game, I'd like to see how I have improved my tutorial skill. Let me know if you have any problem.

(Remember, press P/Enter (default Pico-8 keybind) to access the pause menu.)

If you are keen for poke around and/or learning, I thoroughly wrote this game to be readable and the codebase is moderately commented and

[ Continue Reading.. ]

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6 comments


Cart #picolife-1 | 2020-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PicoLife

Here is my first pico8 cart. Be gentle.
This is an implementation of Conway's Game of Life cellular automata.

There are some performance issues. I understand that manipulating individual pixels with pset isn't fast. Any tips regarding this problem are welcome.

Controls

Z: run/pause
X: add noise (if paused)
Up/Down: increase/decrease generation delay
M1: create alive cells (if paused)
M2: kill alive cells (if paused)

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