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Cart #ghostdogshort-1 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ghostdog just wants to share that cig. what harm could it even do.

No gameplay, just a lil animation to go with a song I made :3

(update: changed bassline instrument so it's more audible on speakers with shitty bass response)

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Cart #mukurupiju-0 | 2019-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I keep trying to upload my cart and it keeps telling me invalid cart. I have done the F7 and saved it but every time I choose the file it tells me it is invalid. Please help

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Cart #ninafatoho-0 | 2019-10-05 | Code ▽ | Embed ▽ | No License
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[0x0]

Hello again,

This time I decided to make something I always try and do in game-making programs but never quite manage to finish correctly. I'm happy I did this time!

It's simple, but I think entertaining: you're a bee and dodge wasps to collect as much honey as possible. There is no other objective beside making more points before the wasps get you.

You can tell me what you think, and I thank you for your feedback!

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dsm
by dw817
Cart #dsm-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Thought I would put this out.

I've seen quite a few platformers up to now. Only a few of them use dual scrolling maps.

What is that ? Try out the cart to see for yourself.

Very small coding. Uses _INIT() and _DRAW(). Hit arrow keys left and right to scroll.
Also wraps correctly. Method is included in the code.

HOPE THIS HELPS !

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All,

I'm looking for a way to control SFX volume from within the code.

For example, as my main character approaches an audio source, it should become louder.

Is this possible?

Thanks in advance for any leads!

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How exactly do we move music between carts? I'm trying to use one track ("Melancholy") from Robby Duguay's Nine Songs https://www.lexaloffle.com/bbs/?tid=2619 but, what code do I need exactly? I can copy the patterns into another cart but stuck where to go from there. I am googling in vain, someone please explain in the most basic terms possible what I gotta do.

9 comments


Break-In!

This is my very first game, my own personal take on the game Breakout.

You just control with left and right arrow keys, pretty simple.

Warning, the ball speeds up after hitting 25 bricks
Cart #nopipazeri-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #sleepwip-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It was a game created in just 3 days for a game prototyping class. Focus on an object to make it louder but everything else quieter, win the game when the overall sound level gets below the arrow.

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Cart #picoctober_2019_04-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Day 4 of PicOctober! Started a empty cart in order to take part in the Ludum Dare 45 compo! The theme is start with nothing, and the rules require me to do just that! Wrote a co-routine to display centered text.

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Cart #razejejose-0 | 2019-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ld45warmup-0 | 2019-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

I made a quick warm-up game in 2-3 hours!

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Before I set out on a long journey of code, I wanted to know if Pico-8 had the ability to do something like this:

a=sum("(3+4)*2")
print(a)

Where the answer would come back 12. And yes, the statement needs to be in a string and be able to handle one or more parentheses math.

The TRS-80 could do this:

INPUT A$
PRINT A$

And B4GL could as well.

INPUT A$
CODE("PRINT "+A$)
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I've noticed some games (such as https://krajzeg.itch.io/dank-tomb... and my current game I'm working on) perform very poorly in Firefox on Mac - low and uneven frame rates. The same games run fine on Firefox/Linux and Chrome or Safari on Mac.

Is this a known issue for Pico8, or is there anyway I can troubleshoot this?

In the browser's dev console it starts with >codo_init, platform: Emscripten

So perhaps it's an Emscripten issue and I'll have a look over there.

Thanks!

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Cart #brickdemo-0 | 2019-10-04 | Code ▽ | Embed ▽ | No License

This is a work in progress made for my video game development class. More to come!

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Cart #picoparty0-0 | 2019-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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just a lil town thing

[0x0]

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Was curious to know if this was a problem ?

And possibly for others who need exact math in their calculations.

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This may be old hat to you veterans, but is there an easier way to look for a non-value than this ?

function sum(a,b)
  if a==nil or a=="" or b==nil or b=="" then
    return
  end
((rest of function)
end
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Cart #altenhofen_showandtell-0 | 2019-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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PICO-8 iPhone Shell

This is a work-in-progress iPhone Shell for PICO-8 featuring

  • sound
  • real gamepad controls (digital and analog)
  • pixel-perfect scaling
  • low latency (run loop reading input runs 60 times a second)

Note: I am abandoning this project because I now use the ClockworkPi Gameshell.

It uses the Gamepad API that was introduced with iOS 11 and was tested with the following MiFI-Controllers:

Controller Working
Kanex GoPlay Sidekick Yes
SteelSeries Stratus Yes after Firmware Update
Logitech PowerShell Controller No

No more touch support at the moment.

On the iPhone SE you have pixel-perfect scaling. Since the iPhone SE's display is 640 pixels wide you can do a 5x integer scale for razor sharp pixels. For a more full-screen experience turn the phone sideways.

[ Continue Reading.. ]

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