Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #17733 | 2015-12-12 | Embed ▽ | License: CC4-BY-NC-SA
1

1
1 comment


Cart #17731 | 2015-12-12 | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Hey All,

Here's the final changelog for 0.3.3, which will be live on Monday.

[hidden]
Voxatron v0.3.3

Added: Custom inventories
Added: Music pattern sequencer
Added: Multiplayer selection
Added: Bloot: Title page, match logic, music
Added: The Jelly Room
Added: PREV field in activation controller
Added: Audio chooser
Added: Fold-out item creation menu
Added: Scrollwheel / mb3 camera control
Added: Script editor (scripts don't run yet though!)
Added: Shortcut keys for looping in prop editor
Added: Emitters can spawn props, audio and doors
Added: Trigger conditions host:inventory and actor:modifier
Added: Activation controllers for audio and aliases
Added: Total play time displayed on cart completion
Added: Emitted objects can optionally inherit heading and facing rotations
Changed: Can now sink in water by increasing object gravity
Changed: .pov exporter merges sequential voxels of same colour
Changed: Animation completion does not cause parent activation controller to expire
Changed: Can use go_to_room internal script with current room number
Changed: Hoisting is stiffer / more reliable
Changed: Can press button to restart after dying after only 1 second (was 2)
Changed: Doors do not warp in if they are occupied or triggered at t==0
Fixed: Doors only reporting occupied event on room entry
Fixed: Water: more robust wading, transitioning between swimming and standing.
Fixed: rand bullet duration
Fixed: incremental item collection
Fixed: aliased modifiers evaluating dereferenced parent
Fixed: emitter id == 0 clobbered on paste
Fixed: cut and pasting object definitions generates new ids
Fixed: actor:time in microscript statements
Fixed: actor:m_state.* called from room object activation controller
Fixed: Inactive modifier attribute values shown from incorrect parent
Fixed: Monsters don't run at full speed at player 2
Fixed: restarting room clobbers total_time_taken
Fixed: broken wall connectivity in small rooms
Fixed: actor state flags not set on zeroth frame
Fixed: Stand-alone emitter remains dormant forever even when duration/bursts have expired
Fixed: Barrel sometimes explodes when thrown from fast run
Fixed: Crash event triggered by carrying actor
Fixed: Walls do not extend down in liquid based rooms
Fixed: Player:super_state:died query sometimes gives false negative
Fixed: Pickups warping in inside player sometimes not immediately collected
Fixed: Room switching sometimes not triggered when carrying other player through door
Fixed: audio editor state is initialised with bad values after new sound created
Fixed: monster accel halved when mode:wandering
Fixed: Joystick not responding when left stick is up to the left
Fixed: death-triggered events don't fire when death caused by actor collision event

[ Continue Reading.. ]

2
5 comments


Cart #17400 | 2015-12-02 | Embed ▽ | No License
1

Hello! This is Quicksilver in Beta edition I hoped you enjoy it, it is WIP. Any suggestions just comment below!

YOU ARE NOT ALLOWED TO COPY

1
0 comments


Cart #17136 | 2015-11-28 | Embed ▽ | License: CC4-BY-NC-SA
1


This idea was done before, credit to that person.

1
0 comments


Cart #16854 | 2015-11-21 | Embed ▽ | License: CC4-BY-NC-SA
2

Cart #16665 | 2015-11-14 | Embed ▽ | License: CC4-BY-NC-SA
2

Z to reflect meteors and fire.
X to shoot.

There's also a demo.

2
0 comments



1
1 comment


Cart #16656 | 2015-11-14 | Embed ▽ | No License

0 comments


Cart #16641 | 2015-11-14 | Embed ▽ | License: CC4-BY-NC-SA
2


My first level kind of hard :)

2
0 comments


Cart #16496 | 2015-11-10 | Embed ▽ | No License
1

Starwars 2.0!
I will update this level in the future, and it is now accident I am not posting this under editing license!

-#MAJON!

1
0 comments


Cart #16372 | 2015-11-07 | Embed ▽ | License: CC4-BY-NC-SA
2

Play my level and let me know how you liked it.
But be nice.
thx

2
1 comment


Cart #16363 | 2015-11-07 | Embed ▽ | License: CC4-BY-NC-SA

This is a concept that I thought of.
Note: this may look like "panic mode", but it's different. Same trigger, different result.

0 comments


Cart #16213 | 2015-11-04 | Embed ▽ | License: CC4-BY-NC-SA
1

Star Wars 1.0.
I gave permission for you guys to use, but please do not post a level with attached items until this game is not WIP and fully running.

Star wars 1.0 is only f

[color=#ffaabb] [ Continue Reading.. ]

1
0 comments




Note: Model K. doesn't block bullets

1
5 comments



Hey guys I haven been posting for awhile and I just wipped up a easy monster for some fun PvM.
If you want a whole PvM series just comment, and I encourage you guys to make a partial of this level

JOINDATONEBUILDANATION!

1
0 comments


Cart #15786 | 2015-10-24 | Embed ▽ | License: CC4-BY-NC-SA

Super jump: Z
Air jump: Space, then Z

0 comments


Cart #15759 | 2015-10-23 | Embed ▽ | License: CC4-BY-NC-SA
1

Best game yet :)

1
0 comments


Cart #15727 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1


It's really fun... :)

1
0 comments


Cart #15725 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1

Hey guys on this level you will save your kingdom from evil dangers...

1
0 comments


Cart #15723 | 2015-10-22 | Embed ▽ | License: CC4-BY-NC-SA
1

Beware the Hellephant

1
0 comments




Top    Load More Posts ->