I've been working on a cartridge in Voxatron for a decent amount of time now and have become very adept and understanding of how player/monster creation, logic, and modifiers work... But! I've hit a dead end...
No matter how I try it, I can't get the logic for my player to work right. After many days of working at it, it seems that the only way to make it work is if you added a special determining factor to triggers...
That factor would simply be: Only activate (under trigger circumstances) after prior trigger is activated.
If that didn't make sense...(I had a hard time putting it in words concisely) What I want is when, say, modifier#1 is set to have modifier#2 happen next, modifier#2 will happen next, but only if modifier#2's trigger activates and will only activate if modifier#1 was triggered first.
I hope that makes sense! :( I'm trying to keep most of what I'm doing under the hood right now so if you have a contact I can message you through privately I can show you exactly what I'm doing/trying to do and more specifically what I need to make it work!
Hopeful that you'll see this and understand what I mean,
RumbleChops.
P.S. Thanks for the like on one of my Speed-Modeling videos! I hope to show you all some of the fruits of my labor soon! :)


Please Note: THE GAME WILL START AS AN EMPTY BLACK SCREEN, THIS IS INTENDED.
With One Spirits Wish
Three Worlds Collide
Each One Has
A Key to Hide
The Spirit Must
Collect All Three
Otherwise
It Will Never Be Free
Please report any bugs, or problems in the game, if you can figure out if they are problems or not.
This game is designed to be (brace yourself) INSANELY MEGA HARD!
Feel free to ask question, as this game is filled with a lot of mystery. (I will not answer all though)
Also I would've loved to add music, but the premade voxatron music doesn't fit my style, and i can't use milky tracker. This was made and uploaded in Voxatron version 0.3.2
Final Note: I started this game sometime in February this year, I spent a lot of time on it.
Now go ahead and play, and try not to die (if you can).









this is in reference to post by Gacha
Where he/she talks about bullets giving you negative damage (effectively healing a player)
I didn't know bullets can do this so I made something to test it out. You have a monster that heals you if your damage is less then 3.5
dubstep gun by: Sam, instructor Matt upload and optimization by: Greg
We had trouble uploading this at first with size of cartridge 1.05 MB, then we reduced
the size to 265 KB and it uploaded no problem
This was put together during digital monkey school camp summer 2014
Please feel free to use and remix.


You want it? Come and get it! ;)
[youtube]https://www.youtube.com/watch?v=4QT2Mh7jryw[/youtube]