I'm curious about Voxatron's renderer, considering it's software-based and does full-on 3D representations of voxels, instead of the point-cloud type of representation. Is it just a basic scanline renderer and is being fed quads/triangles that make up the cubes, or is it some sort of raycasting algorithm?
I only ask because I'm trying to formulate a cross-platform renderer of my own, and Voxatron looks bloody amazing. I appreciate whatever I can get. :)
Thanks in advance!
J
Summary:
The Earth is being invaded by aliens from outer space! Only you, pilot of the lone mobile suit, can penetrate the alien's fortress, defeat their overlord and save the Earth! Go! You can do it~!
Creator's comments:
My Pièce de résistance, if you will and toast to 2.1. :] Tried to explore the use of 3D space and built in functions. It's a little difficult, especially towards the end, but possible - because I played through it! That doesn't mean there are no bugs, though.
Nine rooms in all, each room a little different than the last. Danger in every corner! And in space! Will you survive?
*Gundam is owned by Bandai Entertainment Co.
I have been working on my level some more, its going slow trough.
It now have a name and I will also include a version number, I now got the absolute intro just to make you understand your motives (the intro is "maychangestuff" so it may change).
I would love critics on what could be done better or stuff I shoud put in (its super early stage).
If you want to comment my bad english you also HAVE to put in something more about the project too in the comment (I'm from Norway and my english grade isnt my best :P (derp)).
Hello,
It might be cool to have another type of empty floor, that instead of killing the player, acts as a door going in a different room. The same could be done when reaching the ceiling.
To work correctly, the player would have to be created at the same x,y coordinates and keep the momentum from the room it is coming from.
I am in the middle of the development of a rather large project. I am trying to recreate the island from Zelda: Link's Awakening. However, I'm having a bit of a hard time due to some limitations.
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Height Limit:
My greatest issue is the height limit. As far as I know, the max is 48, which is very limiting for some rooms where I would need to build much higher. For now I have been able to find ways around the issue, but it takes much more time. Could we have that option to increase the height? -
Field of View:
Also, even though we can increase the size of a room (horizontally, at least), it doesn't show all at once (limit on FOV). I understand this might be due to maintain a good performance in any computer. But could we have, in future updates, an option in the video settings that would allow to alter the range of voxel rendering? That would be awesome, and we could then choose the best setting that our hardware could support. -
Views:
The editor has 2 view modes "orthogonal view" and "perspective view". However during gameplay itself we can only play in "perspective view" (we can move the camera up or down, but not change the type of view). The sets I'm building look awesome in orthogonal, and even though they still look good in perspective, it would be awesome if we could change between them. Can we have the option to alter the view for gameplay in next releases? :D - Zoom:
Now that were at it, it also be awesome to change the zoom of gameplay - which allows to make the voxels and sets look smaller (Things look so cool in miniature! :D )
Also, another small issue, is that the zoom within the editor only zooms into the center of the room and not to where we're looking. Having that option would also be a great help during editing.
P.S: Of course, I don't know anything of programming or about the inner workings of voxatron, so excuse me if this suggestions seem too demanding. Well, I can dream... xD
Thanks for the excellent job so far, zep! :)
Edit: beta version removed, go here for release version.
This is a small arena style level I've been working on whenever I could find time for it. There's more to the level that what's in the screenshot. ;-)
Give it a go and tell me what you think. :-)