Hi, I completed the second part of this series "Planet of Mystery". Please make sure you play the prelude, it adds to the story. I was hoping to add some animations with the next update, but i'll just add them for the next chapter. I found that making this in pieces is not as overwhelming and it helps me make up the story as I go along. I hope you enjoy it. Thanks for all the great comments for the prelude.
I have a few quick qustions about scripting, primarily about the versatility. I know that the primary feature of Voxatron is it's editor, and scripting will add OODLES of possibilities, but, a few questions for future plans I would have with the scripting engine have arisen.
With scripting, only in your current plans for it, would it be versatile enough to make a turn based strategy game with it? Sort of like have a few entities, and define the ammount it's coordinates in the world can change, and after it reaches that, it swaps to another entity that is marked for the player's control, and so on. Along with that, the question of would the scripter be able to make AI that also uses these rules.
The second question is, well not really having to do with scripting, though it would probably be possible with it, will we ever see an entity that spawns a NPC that is grouped with it? an example is, say the PC does an action (Or even a random generator that would trigger it randomly.) that triggers the spawnpoint to spawn a monster, and would continue to do that every time the trigger is activated?
Thanks for taking the time to read my questions, and even more thanks if you answer them.
Back to NetHack for me,
-Kilkun
Hi Zep,
Can you make a check box in the editor for loop animation? I think this would be a great feature.
Something that would at least give you 2 - 3 frames and then time them and group them somehow.
Then specify the group with a check box that links the frames together as an animation. Is this even possible?
It came to my mind how cool would it be to having statues of enemies that would come to life when we came close enough. I don't know if anything similar has been done before but I went to try it myself, as you can see in this test level.
It doesn't look too bad, but the animation has not many frames, since that would require much more work. Also the animation itself is complex to set up on the room as it is, let alone with more frames. Still, this serves to show it is possible, and I believe we will certainly have options in future versions to make stuff like this with a simple process.
note: also, to make the frames/props appear instantly, put 2 in the "instant" box. Thanks for the tip, Zep :)