"Idum, old buddy! It's been a long time, ain't it?"
"I would suppose, Prodi," Idum replied. He took a sip of his drink. Soon he got drunk, and a few cups were spilled on the floor. Idum woke up. He saw a door there, and something urged him to enter. As he twisted the knob a light shined, and he took his first step into what might be his untimely demise...
I've decided to split it up into 2 parts. I've started working on part 2 and will make use of splots as I did here. They have a nice graphical effect.
Anyways, I know it's not much, didn't have much time to work on it, with school and such. I can't guarantee that' it's going to be amazing, but hey, hope part 2 is better.
Trying things out. I want a more complex arcade game. I don't like that you have to start from SUPER EASY in the arcade once you die.
So, the concept is to have it start out easy get pretty hard and then go to the next room. Start the next room not so easy, and get slightly more hard. This is me trying out difficulty. What's hard, what's a good mix and a good speed.
So far, it's a satisfying level to play. It's not visually appealing, but this is a shoot-em-up level.