This is a Minecraft Steve model. Bow is for shooting and ninja mode is gold chestplate and diamond sword.
The size of the model is clipping to other objects and actors, but if I kept it within the size limit of no clipping, then it wouldn't look like Steve.
Please leave any feedback on the model if something needs to be fixed, or you want something modified.
NOTE: The file opens in the first frame of the model, which is Steve neutral in a normal shooting mode. Go to the rooms panel to access the room itself.
EDIT: I bumbed this to celebrate the Release of Minecraft.
I managed to add water into the game... well, atleast something that looks like it.
The image does not represent the actual water. I tried to edit it, but Voxatron won't open it anymore.
Simply walk to the right.
WARNING! Graphic-Intense! If your PC sucks, don't try to run the level. |
Don't take that too seriously :)
Some of you create fairly long levels, with 10 or more rooms. In some cases they're quite hard. Then you spot some bugs and release a new version. Then a couple more bugs and another version. It's exhausting and sometimes just boring to play the same rooms over and over. The first rooms will get the most testing, but if you're working on a level you typically add rooms at the end.
The solution ? Warp zones.
I haven't made a single level so far (but I will), but it should work. Simply make the first room in the level a "teleporter central" with diamonds leading to various stages of your level. For instance your initial room could have teleporters to room #2, #5, #10, #15 and so forth. This would allow people who played your level before to test only those parts that changed. Bonus points for actually telling people which rooms changed. Then, once you consider your level complete and bug-free, you replace the initial Warp Room with something else, even a simple road leading to a gate.
Please do this.
A simple tank to replace your character as shown (And requested!) elsewhere on the forums. As I mentioned there, These are based off a 16x16x16 frame rather than the 'proper' 15 15 16 one so some slight clipping may occur, Though I haven't had any truly terrible collisions yet.
VOB library might load in another slot besides 6, So you might need to move the frames to VOB6 manually via copy-paste. If so, Be sure the first frame is named _char or it won't work!
HURR DURR NEW VERSION |
(old for now)
+more levels (6 new levels)
+changed some shit
EDIT:
latest version
V.2