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Cart #picopicotron-2 | 2022-04-12 | Code ▽ | Embed ▽ | No License
142

Picopicotron

Picopicotron is a toy desktop environment with a bunch of silly programs included. I wrote it in anticipation of Zep's actual Picotron but I doubt there are any similarities. :D

Features

  • Play tiny games!
  • Live coding with a very limited version of LUA and pico8 commands!
  • Copy & Paste code!
  • Change the graphics of most things in real time!
  • Take notes and have eyes follow your cursor!
  • Mouse required!
  • Start up sound by Gruber Music!

Hope you'll like it and have fun!

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Tried to load notes after rebooting and saving notes, crashed, @johanp.


Ooops! Fixed and re-uploaded. Thanks for finding that one.

Saves don't carry over between runs. Not even between windows I think. :D


Very well done Johan. Only tried on mobile so far but can't wait to rock it on desktop for the full experience!


14

This is so good :D I love the live programming & sprite editing.

> but I doubt there are any similarities

...

{ sound of frantically scribbling notes }


Amazing.
Just... amazing! 🤩👌


This is beyond mind-blowing. Great work at beating zep to market 😂


This is so cool :D I hope zep sees and acknowledges this :) Feels pretty great to use too!


Hahaha this is really cool. I just won the card game :)


Wow. I tried making something sort of like this a while ago, but this is way better! :)
(Could you give some examples for the live code editor? I can't figure out how to do if statements. I tried digging into the code of the project, which helped a little, but its too advanced for me.)


Seems to be running better, @johanp. Really good ! Gold star work.

Suggest you have a configuration option to change background pattern of OS, perhaps change shape and image of mouse pointer. All the comforts of a good new OS. :)

Also is the information saved so if rebooting later it can be retrieved ? Prefs, cards, paint, code, notes ?


Thanks for the kind words everyone!

@Munchkin - At the core, the live coding does a couple of things.

  • detect the command and arguments by finding the ()'s and splitting
  • then just run the corresponding command (if there is a match) and pass the arguments using unpack(split(arg_str))

Thanks for the response! Its still a little over my head, but I think I sort of understand it now.


@Munchkin - I made a standalone example: https://pastebin.com/jkhCTcn8


So it is taking the variables you give and executing them by splitting strings into code, which is then fed into a function. Thanks for the example!


Very cool @johanp! Love it!


1

awesome , so , i was bored and , i made this


That's so cool - love it!


Updated with some new features!

  • startup sound by Gruber Music!
  • ability to copy/paste text in and out of editors

WOW! This was such a surreal experience haha. I especially loved watching the sprites change in real time! Really great work. Thanks for sharing.


1

I will be replacing my os with this masterpiece.

but all jokes aside, great game/os


i love how you can edit sprites like the mouse in the paint program and it will actually change the thing you painted, thats so cool!


1

It's pretty cool but I think you should have done this in tab 7 and got rid of the SFX you put in the p8 document:

if not jingle then
    jingle=true
    sfx(0)
end

Can you make a more beginner-friendly version?
I was trying to code a pico 8 operating system, but i got confused in the code.
Maybe the new version could look something like this:


1 word: rage


1

Is there a list of LUA functions that work somewhere for the code editor? This si so cool


It has been a while since I made this so I think the easiest is to check the code :)



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