Work in progress of a puzzle prototype.
Will be updating as I make changes and add more levels.
UPDATE #1 4/21/19:
- main menu update with wavy title (thank you pico-8 demo cart!)
- vertical & horizontal flipping for tiles above/below & to the left/right of center tile
- centered flipping for the tile that the player chooses to flip
- ability to choose which level to start on
UPDATE #2 4/28/19
- sped up flipping animation
- added sound effects for flipping, level reset, & level compete
P#63847 2019-04-22 19:14 ( Edited 2019-04-28 18:02)
Converted my Senior Design project (originally created in Unity) to a simplified version in PICO-8.
This is still a work in progress, and I will update here as I continue to work on it.
Items to work on...
- bug where killing an enemy can cause game over
- more enemy types including boss enemy at the end of each level
- loot: gold, health items, etc
- sound effects for sword hit, enemy death, room transition
- implement coroutines to allow for more on screen (currently experiencing slow down when more enemies/animated objects are on screen)
P#63846 2019-04-22 19:11 ( Edited 2019-04-22 19:23)