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This is with the current latest release v0.2.2 on macOS 11.2.1 (if that's relevant):

If I try to export a sprite sheet, then modify it in an external program, then import it, I get a "could not load" error message. It also doesn't seem to matter whether I modify it externally, since export sprites.png and then import sprites.png shows the same error. Nothing seems to be logged to stdout or stderr.

1


Same issue for me


Note that this seems to be workaround-able by dragging the new sprites.png file into the sprite editor while sprite 0 is selected.


Okay. i have mac as well. And issue is the same. I get a "could not load" error message. I have worktime(employee monitoring) software installed on my mac because it is work laptop. So is there a solution?



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