Just putting this here for now.
Needs a little more polish, including some more sfx here and there.
Momentum beginning to fade though. Not really sure where I'm going any more.
Any feedback welcome. I've a few hundred tokens left to play with IIRC.
Controls should be easy to work out, except ⬇ (down) which will throw grenades (unlimited right now).
Edit 1: Used existing sfx where there were previously none in place. Could do with some slight variations for hits and explosions.
Edit 2: Added slight delay to secondary damage giving a chain reaction effect.
Edit 3: Increased smoke when crates and barrels explode.
@StinkerB06 The difficulty should ramp up linearly.
What was it that you didn't like? Too many exploding barrels or were the enemies too hard?
I'm actually just quite pleased that you persisted that far. :)
EDIT: Perhaps the player's maximum health should increase before then, or the medkit pick-ups should increase in frequency.
Yeah the different grunts (I think there's 5 or 6 types with subtle differences) could possibly do with tweaking. The guys with yellow helmets, as you are no doubt aware, shoot explosive bullets.
There are 4-6 attributes that can be adapted per enemy, like how likely they are to shoot, what they shoot, whether they can jump, etc.
Not bad at all! Somehow could be a companion game (cave?) to Nuklear Klone :)
Couple of comments:
- I like your coding style.
- true games are in 60fps :)
- jump particle effect is overdone! I had expected my jump to be able to blast stuff (it can't)
- too easy to zip until level 6/7 by simply staying on ground while auto-firing :/
- it is impossible to dodge bullets (cause platforms). Yellow dude feels overpowerd (faster than me)
@freds72 Thank you!
The jump (from high) effect is a bit over the top - my wife said the same thing. I was toying with the fact that a high fall could damage enemies. I need to either reduce the effect or make it cause damage.
OK, definitely sounds like I need to tweak my level progression from feedback so far. I must admit I hadn't spent much time tweaking/testing it.
Dodging bullets: I did wonder about a shield ability, maybe by pressing up. It's a good point that you can't dodge if you have a roof above. Needs consideration.
Thanks again. :)
Edit: I had thought a little about players just staying on the ground. There needs to be some mechanic to encourage them to climb. Maybe jump damage would do that. At the moment there is no score; if I did add a score perhaps there should be special items to shoot that would get you more points. The medkits will encourage climbing but that's probably not enough.
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