Hell Hole: Final Release
Manual
Controls:
- Movement: up,down,left,right
- Attack: Hold X or Z
How To Play:
- Move your avatar around the screen to avoid getting hit by demons and saw-blades.
- Hold the attack buttons to shoot your soul out and control it to hit demons.
- You can't move your body while using your soul. Your body is still vulnerable.
- Let go of the attack button to return your soul to your body.
- You can't damage saw-blades.
- Survive 66 seconds...
Characters:
Credits:
- Original concept, design, programming, art: Gabe Duarte
- Aditional art: Liam McAlinden
Downloadable Version
You can download a build of this game over at Itch.io.
Nicely done! It's simplistic but not in a negative way, it's focused and easy to pick up and learn. The game is quite polished and cleanly-designed. (It's also definitely a bit on the brutal side.)
The Soul mechanic is very nice and presents a good risk/reward dilemma. I also like how the Soul still hurts foes when zooming back to you if you let go of the button, which can definitely come in handy at times.
I do have a few bits of feedback, though:
- The game would really benefit from music (and could use a more interesting game over sound effect).
- Saw blades could have their collision radius decreased by a pixel or two. It feels like they just have to slightly nick you to kill you.
- It would be nice if there was a distinct visual effect for a near miss, perhaps maybe a ring pulse or the edges of the screen turning pink and jittery for a moment.
My results:
Thanks for the feedback! I'm still working on a few things so it's likely I'll implement these.
Also, I struggle with sfx in pico-8 so if anyone knows of someone I can collaborate with I'd be eternally grateful :D
My Heart fell off my body but i made it, what a nice lil concept. But seriously, i would try my hardest for another saw blade, that was really nice :)))
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