Hello, completion. Barring any important stuff that slipped my mind, this is finished. Randomization is less linear and for people who struggle to find their ball, pressing the X key outlines it with your player number above. I'm proud of this.
The first version of randomized courses is in. The issue I have with this iteration is that it doesn't FEEL random enough, and while I certainly have ideas to fix it, I don't have the time quite yet. How it's done is a bit of a workaround, but it works.
Visual effects are finished. bubbles for lava and acid, waves for water, sparkles for darkness. It's definitely messy but it makes the courses feel a bit less static.
And here we are. Every course is filled out. Next up is a visual effect that should liven up the courses a bit (at least, some of them) and the random course mode and this is good to go.
The third course is finished. It's a good thing there's only 4 courses in this, because I'm running out of ideas with what I can work with now. I have a lot of ideas for a sequel/spinoff/whatever involving what I have here, so that's nice. There's also 5 courses in the fourth one to check out. Finishing that means I can focus on final polish and the random course code. We're in the home stretch!
Half of the third course is in. Going into an out of bounds tile (water, pit, lava, acid) now resets you to your last position instead of the exact start, making it less frustrating when you mess up.
So much changed here. We're approaching completion now. I threw out palette swapping in favor of using entirely different tilesets in each course. I also tweaked the graphics, courses, etc to make everything look and work better.
And here's course #2, complete with an ugly palette swap. I'm debating just not having palette swaps, but they're easy to strip out if I decide they're not worth having, so I'll keep them in for now. I'm especially proud of "Of Madness", which was a real stroke of genius on my part.
Usable results screen is in.
Crushed a long-standing bug and cleaned up a visual error. Partial implementation of a results screen.
And multiplayer is in. Up to 4 people simultaneously golfing. Results screen is the next most pressing addition.
Menu is in place. Still only one course, so selecting any other will crash the game. Palette swapping, results screens and multiplayer are next on the list.
A full course of 8 holes is playable in this version. It's time to work on menus.
This version's a lot better than the last. I'm planning on making 4 courses of 8 plus a random course mode, and then it's done, as far as I'm concerned. This turned out a lot better than I thought it would.
A little golf-type thing I half-made a few months ago. I picked it up again and got it to a semi-playable state. The physics are a little bit weird, but it works enough to see if it's any good.
Curiously enough, reloading the project in preview erases the bottom wall. I can't get this to happen in Pico-8 itself, so if anyone knows what's going on with that, please let me know.
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