I'm working on a game using a large map, though it's made using about 6 sprites that make 3D buildings. I'm wondering if there's a way of using the Sprite Flags in the sprite editor to only Hitbox my 6 sprites instead of having to hitbox the entire map manually. Thanks in advance!
Le Dook.
Yes you can use a combination of fget and mget and deduce a 8x8 hitbox for each tile
Perfect! After doing a little bit of digging on the BBS I found Zep's Collision Demo, which is exactly what I'm looking for. Thanks a million!
[Please log in to post a comment]