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I'm working on a game using a large map, though it's made using about 6 sprites that make 3D buildings. I'm wondering if there's a way of using the Sprite Flags in the sprite editor to only Hitbox my 6 sprites instead of having to hitbox the entire map manually. Thanks in advance!

Le Dook.



Yes you can use a combination of fget and mget and deduce a 8x8 hitbox for each tile


Perfect! After doing a little bit of digging on the BBS I found Zep's Collision Demo, which is exactly what I'm looking for. Thanks a million!



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