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Cart #33778 | 2016-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARNING: Blinking background can cause seizures.

Maybe someone of you want to use this music in your own game.
Music from Cheetahmen game from famous Action52 unlicensed cartridge.

Original music: http://www.vgmusic.com/music/console/nintendo/nes/action52cheetahmen.mid
Midi to Pico-8 converter: https://github.com/andmatand/midi-to-pico8

About note representation in memory

Each note in sfx are made from two byted. Byte order is little-endian.
Here is bit representation from higher bit to lower:
X = Effect (0..7)
V = Volume (0..7)
F = Waveform(0..7)
N = Note(C0 = 0, C#0=1, ..., C1=12, ..., C2=24, ..., D#5 = 63)
 0x3201+I 0x3200+I
0XXXVVVF-FFNNNNNN
Where I is 2*(34*[sfx index] + [note index])
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Cheetahmen!


Excellent work! ;o


cool piano key visualization thing!


Terrible game, good music.


The Cheetahmen run off'.... ....and now.... 'The Cheetahmen


lol first time i this heard was when playing syobon action



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