WARNING: Blinking background can cause seizures.
Maybe someone of you want to use this music in your own game.
Music from Cheetahmen game from famous Action52 unlicensed cartridge.
Original music: http://www.vgmusic.com/music/console/nintendo/nes/action52cheetahmen.mid
Midi to Pico-8 converter: https://github.com/andmatand/midi-to-pico8
About note representation in memory
Each note in sfx are made from two byted. Byte order is little-endian. Here is bit representation from higher bit to lower: X = Effect (0..7) V = Volume (0..7) F = Waveform(0..7) N = Note(C0 = 0, C#0=1, ..., C1=12, ..., C2=24, ..., D#5 = 63) 0x3201+I 0x3200+I 0XXXVVVF-FFNNNNNN Where I is 2*(34*[sfx index] + [note index]) |
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