Src. X: The X-coordinate of the spritesheet to draw from, relative to the left. Pixels outside of the 0..127 range will be treated as black.
Src. Y: The Y-coordinate of the spritesheet to draw from, relative to the top. Pixels outside of the 0..127 range will be treated as black.
Src. W: The width of the sprite's image, in pixels. Negative values are treated as 0, of which results in no sprite drawn. The image is stretched to the 'Draw W' width.
Src. H: The height of the sprite's image, in pixels. Negative values are treated as 0, of which results in no sprite drawn. The image is stretched to the 'Draw H' height.
Draw X: The X-coordinate of the screen to draw to, relative to the left. Pixels outside of the 0..127 range are invisible, so that the sprite can be pushed into the left or right edge of the screen.
Draw Y: The Y-coordinate of the screen to draw to, relative to the top. Pixels outside of the 0..127 range are invisible, so that the sprite can be pushed into the top or bottom edge of the screen.
Draw W: The width of the sprite itself, in pixels. Negative values allow a horizontally-flipped image, with the 'Draw X' coordinate representing the right side of the sprite instead of the left.
Draw H: The height of the sprite itself, in pixels. Negative values allow a vertically-flipped image, with the 'Draw Y' coordinate representing the bottom of the sprite instead of the top.
H-Flip: If TRUE, the sprite's image is flipped horizontally. Combining this with a negative 'Draw W' value results in a cancel-out, drawing the image without flipping it.
V-Flip: If TRUE, the sprite's image is flipped vertically. Combining this with a negative 'Draw H' value results in a cancel-out, drawing the image without flipping it.