Interesting, before it was just unmoving text right? Now it’s done with sprites or revamped text?
yeah, the previous version was just pfill's. Now it uses tline() to read textures off the map data.
I would add an option to turn on/off the pattern darkening via menu, @visy. Would love to see a Raycaster that just changes the color of the walls to determine angle.
Here I took out all miniature dotted patterns.
Other than that a solid Raycaster and quite beautiful at that. Gold star earned.
Nice :) I had actually already worked on a better version of this for our Assembly 2020 fantasy console compo entry, but time constraints forced us to drop it. I've released it as a separate cart to play with:
@visy, running into a wall can get you some nasty results. You might increase the size of the hitbox if possible.
[Please log in to post a comment]