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Interesting, before it was just unmoving text right? Now it’s done with sprites or revamped text?
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yeah, the previous version was just pfill's. Now it uses tline() to read textures off the map data.
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![](https://www.lexaloffle.com/bbs/files/15232/me-square.jpg)
I would add an option to turn on/off the pattern darkening via menu, @visy. Would love to see a Raycaster that just changes the color of the walls to determine angle.
Here I took out all miniature dotted patterns.
![](/gfx/play80.png)
![](/bbs/thumbs/pico8_misigagopa-0.png)
Other than that a solid Raycaster and quite beautiful at that. Gold star earned.
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Nice :) I had actually already worked on a better version of this for our Assembly 2020 fantasy console compo entry, but time constraints forced us to drop it. I've released it as a separate cart to play with:
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![](https://www.lexaloffle.com/bbs/files/15232/me-square.jpg)
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@visy, running into a wall can get you some nasty results. You might increase the size of the hitbox if possible.
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