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On my looking glass 15.9, the game renders off center and overall wrong if the monitor DPI is not set to 100%. Picture is of 150% DPI, which windows defaulted to for the display when I plugged it in.

I'm going to wager that this happens on the portrait as well, but I don't have mine yet.

HoloPlay Service 1.2.0.



Can confirm. Same on portrait. Switching to 100% fixed the incorrect display.


Voxatron doesn't support Hi-DPI yet, so Windows scales it up when the system's UI scaling is over 100%, and I'm pretty sure that's the cause of your problem.

Could you try forcing Windows to not scale Voxatron? Right click on the executable, then Properties, Compatibility, Change high DPI Settings, then check the "Override high DPI scaling behavior" and keep the dropdown to "Application".

It should stop windows from scaling the window when it feels like it's necessary, and it might work.

@zep I don't know how you're handling window creation and contexts, but I guess it's related to the flag SDL_WINDOW_ALLOW_HIGHDPI

I had a related "issue" where voxatron was running at a higher resolution that it was expecting when running on my TV (200% scale), it'd end up fullscreening at 2160p when setup to render at 1080p.

Are higher resolutions going to be supported? (this might be a stretch, I think the software renderer might turn out to be costly when over 1080p)



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