New endless action-puzzler game. It's more chaotic than a tetris clone but I think it's fun.
Difficulty is still being tweaked, no game over screen yet.
Controls and game:
</\>: rotate center bubbles counter/clockwise
Z/X: slowmo, or "focus" mode. Also shows an aim assist, and gradually deducts from your score.
down: speeder. Bubbles fall faster, but difficulty rises at same pace, making it technically efficient.
To clear bubbles, make a donut out of 6 of them, or a circle out of 7.
Bubbles that get disconnected from the center structure will fall off, which I totally didn't steal from puzzle bobble!
Also, the "bubble" in the center of the screen can't be cleared.
If you hear an error noise and delete a bubble, don't worry about it it's a known thing.
Edits:
- v0.1: Initial submission. Preserved here for comparison's sake:
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v0.11: Replaced the center bubble with a screw. Everything still plays the same for now, but a couple things should be better conveyed this way.
Preserved here for comparison's sake:
- v0.2: Incoming bubble warnings overhauled. I'm interested in knowing if this is actually better!
I really really love action puzzlers so this is exciting to see!
But wow, if it isn't difficult to manage! When focusing on making matches on one side, I'm finding myself just completely filling up on all the other sides.
Would you have bubbles come from multiple sides at the same time from the start, or are you planning a level system that gradually increases the number of bubbles that appear at once?
EDIT: Also, maybe the middle bubble should look clearly different, and more like a stone instead of a bubble, so it is clear that it is an anchor and not available to make donut/circle matches with. It is easy to lose sight of which exact bubble is the middle one when in the heat of things, so I've had times where I thought I had made a match, but got disappointed to see that I had tried to match stuff with the middle bubble.
Thanks for the shared excitement! It's definitely too hard right now, I plan on making the bubbles spawn less constantly-aggressively. (The difficulty already rises gradually, but it's subtle.)
The thing about the middle bubble is a really good point (and I'd forgotten to put that in the instructions)
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