It's a honor for me to remake this classic Apple II game 1981's baby from Nasir Gebelli (Sirius Software)
great challenge but I made it and proud!
Enjoy!
Update 10-22-2021: swap X and O button control. Now O to shoot and X to space up. always got trouble to push wrong button to shoot each time we start a new game.
I added the High score save to cartdata for first time...it's great!
Update revision 11:
-Added a random game play demo in attract mode!
-change in instructions's attracks screen.
-fixed Gouls's AI: no more stall down where it was no human to grab.
-fixed map wrap around's sprites display. (popped in and out when cross map's borders.)
-the fuel now decreasing faster (-50 each 1/2 seconds).
-When out of fuel, it's directly game over whaterver the number of lives!
(fixed a bug when die with out of fuel that get stuck on the explosion with no game_init.)
-Some graphic minor changes on Gorgons's sprites. Noticeable on Grim's mouth-open's frame. (better!)
-improvement on Gorgons's warp-in particle effect.
Good ! Sometimes my shot goes straight through the middle of the orange face enemy though without hitting.
Watch near the end of this 27-second video.
@dw817 perhaps I should recode the way I did my #picotron 's version of that game.
https://www.lexaloffle.com/bbs/?pid=147314#p
[Please log in to post a comment]