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Cart #dredds_caracol-5 | 2020-04-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A physics-based puzzle game with fifteen levels.

Guide the ball around obstacles, to the target.

On the title screen, use the arrow buttons to select a level and O or X button to start play. You can quit a level and return to the level select screen from the pause menu. Gameplay is explained by in-game instructions.

Scoring is like golf: the fewer shots required to hit the target the better. Best scores and times are persisted.

Levels can be played in any order. However, earlier levels introduce game elements used by later levels.

If you're interested in designing levels, let me know in the comments and I'll write up how to activate and use the level design mode.

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All Comments

How did you get the coloration for your title screen above ? That is clearly more than 16-colors.


The web player uses the label image from the cartridge PNG file, which is 32-bit RGBA, I think.


So how did you have a 32-bit RGBA by exporting to P8.PNG ? Did you have to use a tool ? This is the first time I've seen this. You have something unique here not seen before.


Gave it some thought and wrote a tool to do it for me automatically now. Interesting. I always thought the PNGs were 4-bit.


Yes, I used a tool.

I used Gimp to create the cart image and https://github.com/usrshare/pico8-customcart to make it a runnable cart.


Yes, I didn't think you did on your own. Very clever what you did here. May start a trend, we'll see ...

As for your game, wow ! It actually reminds me of Black Box from David H Ahl's big book on Computer Games back in 1977.

https://sjl.itch.io/black-box

Most impressive, gold star for you - especially for your unique way of including a 24-bit image for your cart.

Tis a shame you can't click on the cart and then it shows the 24-bit logo you have untinted until you hit a key.


Cool little game so far! Pulling the ball around with "gravity" feels really good!


Update:

  • improved level 10
  • added a new kind of robot
  • added a new level that contains that robot
  • fixed a minor display bug

Update:

  • five more levels
  • more sound effects

Fun game. I found it a bit tedious moving the cursor with the arrow keys, but I guess that's part of the fun of PICO-8 :)


I could make the cursor accelerate if held for longer than some time (1 or two seconds, say)


Very cool, novel idea! Plays well. Cart image is clever too. Well done.


Update:

  • changed the cart cover image to display nicely in splore


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