zep - thanks for adding the export functions to Voxatron!
Here's some screenshots of a level running in my own OpenGL voxel renderer, with 8x AA and a fake ambient occlusion effect:
I'm using the txt format for now, since this was easiest to write a loader for.
BTW, the same format but with the voxel data in binary (like PPM images) would be a lot faster to load!
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