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Cart #sudaduzafa-0 | 2019-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I am undertaking a project to port Super Mario Bros to the PICO-8! (Yes, I know a few people have tried to do this before, but this one is mine, so I want to make it extra special, and extra accurate.)

So far, I've gotten the level renderer to work (almost! missing a few items and functionalities, but the general idea is here). It takes hex data just like you'd see in the original game, and renders it exactly like the game would. I give an example of World 1-1 here, but I've tested this with the entirety of the first two worlds and a few of the bonus areas. If anyone has any questions about this project, please let me know!

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Very cool. It begins!


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Cart #ketiramuyu-0 | 2019-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm done converting all of the music and sound effects to PICO-8's audio engine. I had to do quite a few workarounds in order to get it all to fit, but everything's on here. I can certainly think of a way to improve this system, but it works for now.

Press UP and DOWN to switch between selecting music and sound effects, press LEFT and RIGHT to switch your current music/sfx track, press X to play the selected music/sfx track, and press Z to stop playing everything.


Just when I thought nobody else could improve on this... WOW! 🥰

This is shaping up really nicely.
Good luck! 🤓👍


Hey, this is very nice. Good luck! Just make sure than Nintendo won't sue you lol


The accuracy so far is good


I found this through the mario tag. Looking cool would love to play it!

I'm wondering how you did the stored useing hex data because I've been thinking about working on a sequel to my 2d platformer and I'm trying to figure out how to make more levels in the same mapspace.



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