Log In  


Cart #yafoyuhuro-0 | 2019-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Hi all, first time posting on here (my pico-8 interactions have all previously been on Twitter). This is the first game I've actually "finished" making since 2-player 1-on-1 top-down shooter "Reservoir Fish" in 1995. That was written in AMOS Pro on an Amiga 1200, and only ever existed on a single 3.5" floppy disk which has probably long-since perished.

Here I've attempted to create a historically-accurate simulation of the D-Day Normandy landings. Naturally, the game is completed once you have defeated Hitler. Don't anger him by killing his friends, though! He can sure fire a lot of grenades.

If you fail, Hitler gets to keep France, and that is not very good.

There are 4 difficulty levels. Or are there? Is there a cheat mode? I don't know. Try unplugging your joystick, wetting your finger and rubbing the port gently to enable it.

Anyone who can complete the game in Brexit mode earns themselves a drink on me.

CONTROLS:

Direction buttons to move, fire 1 (z) to shoot, fire 2 (x) to throw a grenade.

Watch out for landmines! And Nazis.

7


1

Excellent game! The core gameplay is very fun, reminds me of Commando on the C64. I'd like to be able to bayonet the enemies when I'm close to them.


Thanks very much! I really appreciate you taking the time to comment.

That's what I was going for - some kind of Commando / Ikari Warriors type malarkey. That, and just figuring out Pico-8, as it was the first thing I started trying to make on it :)

Nice idea on the bayoneting! I'd have to have a think about how the mechanic would work for that, though...


This was difficult but I enjoyed it


Thanks @Boinky ! Difficulty's an, erm, difficult one to get right.

When play-testing a beta version of D-Day, my 8-year-old racked up 1000 deaths in one sitting. That prompted some tweaking... ;)

(Apropos of nothing, you might want to try tapping fire 2 on the title screen a few times.)



[Please log in to post a comment]