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Cart #56102 | 2018-09-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Untitled Platformer

v0.1 by Dale James

The game is dreadfully incomplete, but I was encouraged to post it by wessen3000.

Feedback is welcomed and appreciated.

Controls

Left/Right: Walk
Down: Crouch (purely visual for now)
O: Jump

For now there is no real goal, just a tech demo.

Features

Working

  • Tilemap collision
  • Pseudo-physics (AABB)
  • Kick-ass animation system
    Parses strings of hex literals and animation command codes
    7 different animation commands
  • Intricate jump mechanics
    edge-triggered jumping
    jump squat (see this page on SmashWiki)
    enforceable minimum short-hop frames
    multiple jumps
    * forgiveness window (# aerial frames before jump is consumed)
  • Tilemap import/export via @CLIP
  • Support for 16 4-colour DMG-style palettes
  • Handy debug mode
  • Pesky blops

    Planned

  • Map scrolling
  • Attacking
  • Collision response
  • UI
  • Multiple maps
  • Enemies
  • Powerups

About

Hello, this is my first submission to the site. For the past few days, I've been working on this platformer framework. The aim of this project is to experiment with different techniques, and create something fun. I have decided to limit the graphics to a Gameboy (DMG)-esque palette.

The blops in the middle each demonstrate a different animation command.

If everything goes to plan, I would like to expand on the framework with more features (including slopes) for a future cart. In the meantime, feel free to pull apart the code , just remember that it's under the CC license. :3

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It's a nice start!
Never seen a jump arc like this, it seems like the character accelerates upward during the jump. Pretty interesting.

The pallete is cool too.


Yeah, the jumping is incredibly buggy in this. I've completely changed it, should have a new version up soon.


Yay ! I escaped.


it's cool



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