Log In  


Cart #56418 | 2018-09-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is a sprite hack of “Valdi: Shadows” by beepyeah. I tried to change the theme to something cute. The original is here: https://www.lexaloffle.com/bbs/?pid=55085&tid=31664

Issues:

  1. If I knew more about coding, I would try to make the title/end screen art larger by using more of the spritesheet. Or even better, animations for the character sprites.

  2. The music doesn't fit the theme. If anyone has some fun/happy music to add, that would be awesome!

Release Notes

0.3 - Fixed final screen image again.
0.2 - Changed the final screen image so it doesn't get cut off. Changed the transparent green exit sprite.
0.1 - Initial release

3


Nemmind, I see you did. Someone is an artist - must be you ! :)


@dw817
Thanks! I am trying to learn to draw pixel art. I can't really code though.


I wouldn't worry too much. There are lots of coders out there and not too many artists. You very skills may be called on by someone in the future - quite possible a fellow P8 coder.

You have the gift. Which reminds me, I'm hoping you can help me here ?

https://www.lexaloffle.com/bbs/?tid=31834


fun! thanks for the remix : )


@dw817
Thanks. Collaborating on a Pico-8 game someday could be fun. I don't know if I can help you with the blunderbuss. I currently find 8x8 sprites difficult.

@beepyeah
Thanks for the cool game to hack on!


Very cute


2

Hi @colecobug, after reading the two issues you mentioned, I thought I would contribute some lighter music and graphics in line with your sprites. I have (over-)documented my changes in the code; the main ones are:

* Replaced dark waves with bright blue sky and rainbow.
* Added white border to blue hearts to make them visible against new blue sky.
* Added lighter music.

I hope you and others like these changes. :-) (If not, change it again!)

Thanks to both beebyeah and colecobug for work released under CC BY-NC-SA 4.0 on which to build.

Cart #blocdrop_rainbowmod-0 | 2019-09-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


@remcode
This is awesome!!
Thanks so much for changing the music, and making the really cool title screen :)

Any chance you make Game Boy music? I've been working on a game using GB Studio.


@colecobug

I'm glad you like it. :-)

Re Game Boy music. Unfortunately not.

Longer answer: I looked into it after reading your question, and I might in the future try it out, but unfortunately this isn't the best time for me to explore it further.

There appears to be an active community of people who work with music in the mod file format at modarchive.org. It has a search by license, with various categories for the search such as "public domain", "attribution", "share alike", "no derivatives". They further suggest (on their page about copyright) that if someone wants something different to ask in the forums.

GB Studio looks great. Best of luck with what you're working on.


Relevant links for anyone else reading this:

GB Studio "A free and easy to use retro adventure game creator for your favourite handheld video game system"

MilkyTracker "MilkyTracker is an open source, multi-platform music application for creating .MOD and .XM module files."

Mod Archive "An internet repository for permanent storage of quality music modules from the tracking and demo scene. The Mod Archive began collecting music modules back in 1996."


Edit

(A few hours have passed since I posted the above ...)

I notice there are a few catches with GB Studio and music.

* The mod file has to be a specially constructed mod file (to use only the instruments provided by template.mod in GB Studio), not just any mod file - this makes my link to the Mod Archive pretty much useless. m(_ _)m

* GB Studio can only play music, which means any sound effect will interrupt the music (because really it will be playing a different music pattern).

* How the Game Boy plays back the music and what a tracker allows to be written are different. GB Studio's documentation is very clear on what the differences are - which pitches you can use, which volumes you can use, which channels you must use for the different instruments, the necessity to mute channels when they're not in use, and the way the playback speeds differ.

All of this means mod files for GB Studio have to be custom written in a tracker which isn't quite designed for the task.

I'll leave the last word on this to the person behind GB Studio:

"Q: This is kinda cumbersome. What alternatives do I have?

A: As of the date of writing this, none that I know. It’s possible that in the future people might make custom tailored trackers or tools for GB Studio, but until then, this is the only way we can make music for GB Studio games.

You might want to start making a non-GB song with OpenMPT or your tracker of choice, as that’ll better teach you what a tracker really does, at least in my opinion…

There’s a link in the Tips section on how to get started with OpenMPT, I suggest giving it a read!"

Source: GB Studio | Music



[Please log in to post a comment]