Update:
All rightey. Missing music and some sounds but I'm good calling this finished.
Original post:
Still need to add gamey things like life, combo level, money and a store. I'm quite positive I won't actually finish this! But it was fun to procrastinate doing this instead of working.
I might make the game a little easier by removing the lower set of holes. Right now, even with a very low spawn rate I find it very hard to coordinate myself.
My "inspiration" (not to call it blatant ripoff) is not directly from plain whack-a-mole but from another game called Tontie by Eyemaze. It's a 2004 game from that era where flash games were all the rage. You can still play it online here. I really like this one. I owe my numeric keypad dexterity entirely to this game lol.
I won't copy it completely though. Mostly because I don't want levels or bosses. But a store and money are feasible. The ultimate goal is just survive as long as possible and make as many points as possible. Not super exciting but feasible for a quick procrastination project.
Anyway, let me know what you guys thing! =)
Updated!
Now it just needs a store and it's done. At the moment money is useless.
Updated again, now with basic sounds.
Anyone wants to make music? :P
Thanks :)
I've updated the game. Now it's pretty much feature complete. Now it needs some sound effects here and there, music and tweaking parameters to make it more fun.
There is a store where you can buy upgrades for health, combo meter and damage. Moles start to come with more health too.
You know what. I'm gonna call this finished and move out of the WIP section
Whoa I used to play Tontie and Grow, I completely forgot about those games!
This is cool, but it hurts my brain to get the button combos right!
I feel the same as Joseph -- this is very well put together! But at least right now, figuring out what to hit to attack each mole causes my brain to shift without a clutch.
Hey thanks for playing guys. I'm kinda proud of this little game and I'm happy to hear people played it and got some fun/rage out of it.
I tweaked it some more. Made it start easier and become harder slower. Also changed the behavior of items a bit. If you pick up a combo filler with full combo it hits all moles on the screen. Getting a new heart container now fills your life too. Also, if you get a life container without having room for more hearts it gets converted to 10 coins and refills your life.
It's still hard as nails and will definitely tie your brain into knots, but it's much friendlier :D I managed to make a run where I got all upgrades possible, so I know that can be done. Besides, the game has no ending so making it too easy will just make the play sessions longer.
There's a cheat code to start with full life, if anyone's interested. In the tutorial part where you break the stones do this:
do (up left down right) on the top, then the same sequence on the left (z) then right (x) and then bottom (xz)
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