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2020 Update : Hello there.

After looking at people making stuff with subpixel lines, I challenged myself to improve that old favorite cart of mine to replace most of its drawing with those sleek lines.

I threw away a lot of things, namely the "math library" I used to have. Turns out that most of the CPU was caused by this and a less optimal management of variables and memory. Cutting down the useless code and the slower practices, I could shave off 10k chars, ~45% of CPU and leave enough CPU time to let the front lines be drawn with subpixel rendering and still take less CPU than the original version. Wow.

Cart #eyn_sphere-1 | 2022-04-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Leaving the old version and the old post here. See ya soon!

Cart #47484 | 2017-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey there, here's another sketch I did a few days ago. After playing a bit with it, I don't have any ideas for it right now. (Also first cart from me with a perspective projection, I took the occasion to fix a bit my vec/mat library.)

Have a nice day!

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I love how this looks. I especially love the custom fill pattern. Very holographic. :D


Now that you have Operation Starblade intro, go and deliver a nice remake :)


Wow, @Eiyeron ! I can totally see this on a viewscreen in Star Trek The Next Generation showing the status of an atom of reality from a different timespan inside an antimatter distortion.

And Picard and company have to solve the safety margins of it without blowing up the Enterprise. A game is in order ! Gold star for your quantum physics toy.


Thanks for the answers, it's nice to see it's still being appreciated after 4 years!

I still have a few tricks under my sleeve (I already used one recently), I think I can improve it further (CPU-wise) but I'm still torn between updating a years old cart or just left it as is as it's perfectly fine.



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