This cart shows off a modified version of the Starfield code. It's another quick particle effect system, though this one is a lot more demanding than Starfield.
Code, art and sound by me.
I removed _draw() and put everything into a single loop (instead of running through the entity table twice,) and stat went from 0.2 to 0.05 .
(full disclosure: I also dropped the sprites and just had it draw boxes)
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