Oh you know the rules, folks. Make a program in a tweet. But now that tweets are 280 characters, is that double the awesome? Or is it awesome-squared?
I'm genuinely excited to see what kind of insanity can come out of double-sized tweet carts.
...or the square root of awesome? that's too much room to be really fun imho.
unless we agree it HAS to be a game?
(edit) looks like MBoffin is ok with that :D
Might be fun to see the difference with having #tweetjam280 carts be actual games. Definitely enough to put that kind of functionality in. Should be interesting to see what people come up with!
Competition drives the fun. If someone makes something 10x better than you in the same number of chars, that's what pushes you to do more.
Here's my first playable #TweetJam280 entry: ASTEROID DODGE!
Started off as an excuse to make a parallax star field,
but had lots of chars left over, so tried to crowbar a game into it!
Controls are: UP/DOWN
(Exactly 280 chars)
@Liquidream Those asteroids are HUGE! The starfield is great! The starship is... there. ;) Very well done! :D
@ultrabrite:
Thanks. Yeah, probably should've called it "Planet Dodge". I originally had them much smaller, but the "game" was laughably easy. Now it's only stupidly easy! :D
Here's "Pixels Are Lava!" a 279 chars game not at all inspired by Liquidream's The Ballz Are Lava!. Proof: it's very far from it! Use mouse to help your hero avoid those lava pixels that keep coming, and beat your own score. Mine is 59!
But tweets are now 240, not 280 :P
What's cool: you can even add a little bit of data with the extra chars, if you truncate something like a sound to 8 bytes, it can fit.
(I don't know how to attach a player)
Hey, how can I post carts here?
I already have four games in tweets when I discovered this forum :)
@viza:
in pico-8: F7 to save the current scren as a label, then "save @clip" in console sceen
in a post here: ctrl-v and preview, name the cart at the bottom
(you might have to edit the post afterwards if the cart is still "untitled")
@ultrabrite: ohh, ok, I just didn't know that the forum turns posted cart pngs into players...
@viza: You can also click on 'Submit' on the menu bar (between 'Forum' and 'Manual') to upload a png cart
a=70 ::s:: cls()tt=time()*0.01 for i=1,a do t=tt+i/a m=(cos(tt*30)+1.3)*32 x,y=sin(t)*m+64+cos(t*60)*16, cos(t)*m+64+sin(t*60)*16 c=i%2+7 if sin(t*60)>0 then c=(c==7 and 6 or 2)end circfill(x,y,2,c)end flip() goto s |
Challenge your friends with this mini #tweetjam280 skill game! Who will take the most hits inside the limits?
Just 280 chars. Sorry, I'm afraid I cannot enable 60 fps without including extra chars.
Have fun!
@SkyBerron, @ElGregos, have you guys got unminified versions of your code you could share?
You can save a few chars but could not find any use for them so left them in.
@sleazy_b: sorry, no unminified version because I don't minify my tweetjams, I directly code them like this, with one character variables & labels to gain place. In fact I don't even know if there's any pico-8 code minifier.
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