My entry to the 3-Color Jam (#3CJam), where you had to create a "spooky" game that used no more than 3 colours (and yes, Black is a colour!). It is an attempt to make a short adventure game, based heavily on the movie "Halloween" by John Carpenter.
I created it using my SCUMM-8 point & click adventure game engine (GitHub link)
However, due to the BBS web player not hiding mouse cursor and right-clicks, I recommend playing it on My itch.io page (LINK) |
Also, for the best effect: turn the lights down and the sound up or headphones)! :D
CONTROLS:
- Mouse is recommended
- (Arrows / Z / X - will also work)
A "POINT & CLICK" PRIMER:
- If never played a "Point+Click" adventure game before...
- Simply use the cursor and (left) click where you want the player to Walk To.
- To interact with objects, click on the Verb you wish to perform, then click on the object.
- For example, to Pick-up the Knife... simply click "PICK-UP" and then click on the "Knife" object in the scene.
- When hovering the cursor over objects, their default verb/action (if applicable) will be highlighted. In this case, you can simply Right-click on the object for the default verb/action to be performed.
CREDITS & THANKS:
- Code, Art & Music (cover): Paul Nicholas ( @Liquidream)
- Additional design by Hilda Nicholas.
- Original "Halloween" Music, Concept & Credit: John Carpenter
RELEASE HISTORY:
haha I'm not one for horror movies but this was fun and the ending was cheesy and predictable in the best way possible :D
What a good usage of your cool SCUMM engine! I caught your Thimbleweed Park reference in there ;)
Also, thank you for also making sure regular btn() input still works :)
@kittenm4ster: Hey thanks a lot - glad you enjoyed it (& thx for not spoiling the ending!)
I'm so glad at least SOMEONE caught my Thimbleweed Park reference! That game (and the whole Ron Gilbert/LucasArts back-catalogue) are a huge influence on me, so seems rude NOT to give them a "nod" here & there! :D
No probs - I hope it played ok on gamepad/keyboard, I have to confess that most of my testing is always with the mouse.
Thanks again.
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