My second contribution to the One Hour Gamejam which, as you guessed, about making a game in 1 hour. Wish I had more time for some levels, those here are a bit random and the game could get a bit more interesting with well thought timings. Not enough time neither for a playable random generation. Well, you ain't do much in 1 hour. But this one has sounds, yay!
http://onehourgamejam.com/
Edit: corrected a bug crashing the game when accessing last level.
Sounds? You're like a crazy person. Don't you know sound design is meant to be left until after beta? :)
(Audio engineers do not think I am a funny person.)
He he, yeah! But that was quicker to add sfx() when you lose or win the level than to show it on screen.
PS: Just looked at my code here, jeez, this is so small! Like a bunch of tweetjams
Yep I just discovered that on the Twitch streaming, not cool. Those goddam 1 based indexes arrays! :D
To change level I used
levn=(levn+1)%#levs |
instead of
levn=levn%#levs+1 |
Really? I tried to pick colors that are not that contrasted to avoid that: red on purple instead of red on black or worse, white on black. At least no one commented on that while it was played on Twitch.
I didn't mean the colors, but the flashing.
Not to rag on the game though. It's simple yet can be tough!
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