Haven't used P-8 since 0.1.8 and would like to know what are current limits regarding code size, what counts as a token, etc. If you know of similar fantasy consoles that can be worked with now and not in the planning phase I'd be interested too (though not Pico-8 clones such as PicoLove or Voxatron which I can't afford).
Also, I think the FAQ is outdated:
|When will PICO-8 be finished? What will it look like?|
PICO-8 1.0 will be out sometime in 2016. It will look similar to the alpha versions with the addition of online score submissions and binary exporters.
- It's 2017 now and there's no 1.0 yet.
About code size:
- Tokens: 8192
- Characters: 65536
- Compressed Code Size: 15360
About count of token from PICO-8 doc:
"Each token is a word (e.g. variable name) or operator. Pairs of brackets, and strings count as 1 token. Commas, periods, LOCALs, semi-colons, ENDs, and comments are not counted."
And yeah, no 1.0 yet, even the windows export which is supposed to be released around the end of April 2017, not released yet :'>. Zep said he was still busy working on Voxatron.
Not to dredge up anything but looking at the language, well ... sorry, it's ugly. And I don't just mean the IDE but the overall feel of it.
Yes, it does compile to HTML but pressing ESC during runtime and selecting option to exit to OS, you quickly learn your single HTML is actually the entire programming language, ALL the demo programs attached !!, and anyone can view your sourcecode without ever leaving the browser you brought the game up in.
It's intriguing what D found, and no, I'm not sure which came out first, this or PICO-8.
It might be nice if ZEP allowed you to change your 16-colors during runtime to true 24-bit as this language does.
But even just using it for a short while, I'm really not liking it. So I'm sticking with PICO-8 for all my miniature gaming and braining needs. :)
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