This is a port of my favorite mobile game, which was originally designed by Area/Code Entertainment. Zynga acquired the original version, and they promptly ruined the minimalist experience with a bunch of abrasive and irritating hooks. On top of that, all of the clones I've found have been kind of janky.
Pico8 to the rescue! I'm trying to make the very best totally-free version of Drop7. Your feedback would be greatly appreciated!
INSTRUCTIONS:
Click to drop disks.
A disk is destroyed if its number is equal to the size of the group that contains it. A "group" is a horizontal row or vertical column of adjacent disks (like Connect-4, except with no diagonals).
For example: If you have five disks in a row along the bottom of the screen, any of those disks with a "5" label will be destroyed. Vertical columns of disks work, too. If you have five disks labeled "4" in a row, nothing will happen - the disk-numbers need to match the exact-length of the group!
If you destroy a numbered disk while it's touching an unlabeled disk, then the unlabeled disk will take damage. If you damage an unlabeled disk twice, it will change into a random numbered disk, which can then be cleared normally.
After a few drops, a row of unlabeled disks will rise from the bottom of the screen. Check the counter on the left side of the screen to see how many drops you have left until this happens.
If any disk ends up above the top of the gameplay grid, then you lose. Click anywhere to return to the main menu.
Version 1.2:
Added support for keyboard/controller inputs - also scoring, and some new sound effects.
Version 1.1.1:
(Hopefully) fixed a bug causing an error when you run the game for the first time. If you get an error on first launch, try refreshing the page...and then please leave a comment saying that the bug isn't fixed yet.
Version 1.1:
Added three difficulty modes.
Version 1.0:
Lots more polish compared to the alpha version - Drop-5 and Drop-10 modes, a main menu, scene transitions, a palette selection screen, and more!
Experimenting with a feature that restricts certain unfair number spawns when an unlabeled disk pops inside a large cluster. Might make the game too easy, but then it seems like a feature that could be used for easy/training modes.
Alpha version:
A basic Drop7 clone. Will be adding extra features and such over time.
Whoops! There's a bug with the cartdata functions - if you run it a second time, it should work correctly.
(Edit) This should be addressed now - let me know if you still get an error!
I think it's fixed now, great game and very addictive! Do you have any plans to add a scoring system? Because the only thing about it was that I'd have some long games, and wasn't sure how they compared to how I did previously.
Runs much better than the new Drop7 does! If this became an app of its own, i would love it!
This is great, thanks! I'd love to be remove the grid, and save scores. NGL, pretty proud of my 1326 :-D
[Please log in to post a comment]