I really like the concept. It is a platformer where you have the time to calculate everything.
Yeah, I really wanted to toy with the idea of a turn-based platformer, and I tried to explore some of the possibilities both in enemy design and level design, mostly in level design though.
Ever play a valley without wind? That was the first time I head the phrase turn based platformer. Very cool concept.
I haven't heard of a valley without wind, I might look it up some time.
Do you mean on the first level, or a later one?
On the first one, it's intentional, but on any other it isn't.
Tricky puzzle. Interesting idea. Reminds me of some work I did in Apple where I couldn't write an action game as the code ran too slow.
I wrote, "Idol Of The Nile." as a type of turn-based and gravity-oriented platformer.
Nice to see it in use today ! :)
[Please log in to post a comment]