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Cart #58774 | 2018-11-04 | Code ▽ | Embed ▽ | No License
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Old version:

Cart #34547 | 2016-12-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This version lacks the music of the final, along with other minor tweaks like the different default palette.

It's a game. That's as much as I'll say about it.

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I really like the concept. It is a platformer where you have the time to calculate everything.


Yeah, I really wanted to toy with the idea of a turn-based platformer, and I tried to explore some of the possibilities both in enemy design and level design, mostly in level design though.


Ever play a valley without wind? That was the first time I head the phrase turn based platformer. Very cool concept.


I haven't heard of a valley without wind, I might look it up some time.


1

Well, you can bust through the roof. But it's neat.


Do you mean on the first level, or a later one?
On the first one, it's intentional, but on any other it isn't.


Tricky puzzle. Interesting idea. Reminds me of some work I did in Apple where I couldn't write an action game as the code ran too slow.

I wrote, "Idol Of The Nile." as a type of turn-based and gravity-oriented platformer.

Nice to see it in use today ! :)



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