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POST YOUR SHAREWARE PIXEL ART HERE
AS LONG AS IT'S MADE IN PICO-8 IT'S A-OK

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A gumdrop tree. Very nice !

Here are 2 of mine, along with a comparison of palettes.

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Tom Baker and his TARDIS !

The lower half uses my own palette.


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Just a little spaceship I did
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Feel free to use this on any of your projects

also did a low battery icon for no reason:
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Here is, finally, a Pico8 palette version of the image I made based on my game "Rey's Scavenger Run" (found on https://www.lexaloffle.com/bbs/?tid=2968 )


Here's a few sprites from my project.


an orphaned playing card set, from a months old cart I'm unlikely to finish...
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Princess for a RPG Maker I'm dreaming up.

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Cart #30163 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Putting this here as an artistic type of thing.

Interesting gradient mask effect that I have been playing with. It's not really fast enough for game as coded (though I don't doubt it could be massively sped up).


WoW ElectricGriffin ! So pretty ! And a little slow too. Looking at your source, you are really pushing PICO to the edge for speed I can see, especially with programming like this:

if(bright>shr(sget( shl(pattern%16,3)+x%8,shl(flr(shr(pattern,4)),3)+y%8),4))pset(x,y,fore_c)else pset(x,y,back_c)

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Cart #30267 | 2016-10-08 | Code ▽ | Embed ▽ | No License
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Pretty patterns with thick filled bezier curves frolic, heedless of all concern.


That's fancy electricgryphon.


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..I was actually trying to figure out how you're doing that awesome dithering, and ended up optimizing some stuff instead. Still not sure I get how those lookups translate to cool shapes, or what the sprite data means. It's lovely though.

Cart #30474 | 2016-10-09 | Code ▽ | Embed ▽ | No License
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I didn't look at the code from the original cart too closely - that's left unoptimized for now. & apologies for the tab/space mixup - I have them set to 1 space for pico-8.


This would be like the BEST screen-saver for any true B&W screen. The patterns it builds are astounding ! :D

BTW, UB, your cards are very well defined and detailed. Would love to see you make a card game with them.


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Cart #33999 | 2016-12-23 | Code ▽ | Embed ▽ | No License
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Playing around with a Quicktime VR 360 degree cylindrical projection.

I think this really needs more resolution than I can achieve with the sprite-sheet alone in order to look good. Time to play with compression and memory abuse.


Been poking at this Pico-8 "Skyrim" for months now...should probably release something eventually...

@electricgryphon — that's rad! Re: compression of panoramic images, have you seen this article about how the backgrounds of Homeworld 2 were stored and displayed?


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I guess everyone's gotta build a 3D engine at some point in their lives...


So much cool stuff.

Solar, I like the sky patterns in the background--it really helps add scale to the world. Is a stylized driving game in the future?

Musurca, are you ray tracing or using voxels? The homeworld article has definitely given me some idea / things I plan on stealing whole cloth.

It's nice to have a thread to stash concepts and works in progress without spamming the main board. If we only wait until things are "completely finished" then a lot of the really cool and overly ambitious projects would never be shared.


@solar I don't know what that is for but it's beautiful.. I'd play whatever it is!! A driving game game would be cool


@electricgryphon — both, sort of? "sphere tracing," or ray-marching signed distance fields.

@solar — whaaaaat! really want to try that. great colors too.


hey @solar, will you release those 3d engine as cart? It's very mesmerising to look at them!



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