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POST YOUR SHAREWARE PIXEL ART HERE
AS LONG AS IT'S MADE IN PICO-8 IT'S A-OK

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P#28796 2016-09-19 11:12 ( Edited 2016-09-19 15:12)

A gumdrop tree. Very nice !

Here are 2 of mine, along with a comparison of palettes.

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Tom Baker and his TARDIS !

The lower half uses my own palette.

P#28800 2016-09-19 12:54 ( Edited 2016-09-19 16:54)

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P#29029 2016-09-22 11:33 ( Edited 2016-09-22 15:33)

Just a little spaceship I did
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Feel free to use this on any of your projects

also did a low battery icon for no reason:
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P#29401 2016-09-25 18:39 ( Edited 2016-09-25 22:43)

Here is, finally, a Pico8 palette version of the image I made based on my game "Rey's Scavenger Run" (found on https://www.lexaloffle.com/bbs/?tid=2968 )

P#30105 2016-10-06 02:40 ( Edited 2016-10-06 06:40)

Here's a few sprites from my project.

P#30113 2016-10-06 10:57 ( Edited 2016-10-06 14:57)

an orphaned playing card set, from a months old cart I'm unlikely to finish...
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P#30117 2016-10-06 12:28 ( Edited 2016-10-06 16:28)

Princess for a RPG Maker I'm dreaming up.

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P#30119 2016-10-06 12:58 ( Edited 2016-10-06 16:58)
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Cart #30163 | 2016-10-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Putting this here as an artistic type of thing.

Interesting gradient mask effect that I have been playing with. It's not really fast enough for game as coded (though I don't doubt it could be massively sped up).

P#30164 2016-10-07 00:55 ( Edited 2016-10-07 04:56)

WoW ElectricGriffin ! So pretty ! And a little slow too. Looking at your source, you are really pushing PICO to the edge for speed I can see, especially with programming like this:

if(bright>shr(sget( shl(pattern%16,3)+x%8,shl(flr(shr(pattern,4)),3)+y%8),4))pset(x,y,fore_c)else pset(x,y,back_c)
P#30167 2016-10-07 01:43 ( Edited 2016-10-07 05:43)
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Cart #30267 | 2016-10-08 | Code ▽ | Embed ▽ | No License
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Pretty patterns with thick filled bezier curves frolic, heedless of all concern.

P#30268 2016-10-08 01:13 ( Edited 2016-10-08 05:13)

That's fancy electricgryphon.

P#30413 2016-10-09 09:56 ( Edited 2016-10-09 13:56)
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..I was actually trying to figure out how you're doing that awesome dithering, and ended up optimizing some stuff instead. Still not sure I get how those lookups translate to cool shapes, or what the sprite data means. It's lovely though.

Cart #30474 | 2016-10-09 | Code ▽ | Embed ▽ | No License
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I didn't look at the code from the original cart too closely - that's left unoptimized for now. & apologies for the tab/space mixup - I have them set to 1 space for pico-8.

P#30466 2016-10-09 17:10 ( Edited 2016-10-09 23:27)

This would be like the BEST screen-saver for any true B&W screen. The patterns it builds are astounding ! :D

BTW, UB, your cards are very well defined and detailed. Would love to see you make a card game with them.

P#30472 2016-10-09 17:49 ( Edited 2016-10-09 21:50)
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Cart #33999 | 2016-12-23 | Code ▽ | Embed ▽ | No License
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Playing around with a Quicktime VR 360 degree cylindrical projection.

I think this really needs more resolution than I can achieve with the sprite-sheet alone in order to look good. Time to play with compression and memory abuse.

P#34001 2016-12-22 20:24 ( Edited 2016-12-23 01:24)

Been poking at this Pico-8 "Skyrim" for months now...should probably release something eventually...

@electricgryphon — that's rad! Re: compression of panoramic images, have you seen this article about how the backgrounds of Homeworld 2 were stored and displayed?

P#34016 2016-12-23 02:35 ( Edited 2016-12-23 07:35)
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I guess everyone's gotta build a 3D engine at some point in their lives...

P#34021 2016-12-23 06:30 ( Edited 2016-12-23 11:30)

So much cool stuff.

Solar, I like the sky patterns in the background--it really helps add scale to the world. Is a stylized driving game in the future?

Musurca, are you ray tracing or using voxels? The homeworld article has definitely given me some idea / things I plan on stealing whole cloth.

It's nice to have a thread to stash concepts and works in progress without spamming the main board. If we only wait until things are "completely finished" then a lot of the really cool and overly ambitious projects would never be shared.

P#34037 2016-12-23 14:26 ( Edited 2016-12-23 19:26)

@solar I don't know what that is for but it's beautiful.. I'd play whatever it is!! A driving game game would be cool

P#34038 2016-12-23 14:32 ( Edited 2016-12-23 19:32)

@electricgryphon — both, sort of? "sphere tracing," or ray-marching signed distance fields.

@solar — whaaaaat! really want to try that. great colors too.

P#34056 2016-12-23 17:51 ( Edited 2016-12-23 22:51)

hey @solar, will you release those 3d engine as cart? It's very mesmerising to look at them!

P#37788 2017-02-24 17:16 ( Edited 2017-02-24 22:16)

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