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Cart #21550 | 2016-05-28 | Code ▽ | Embed ▽ | No License
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Here's my entry for p8jam2. I only had a few time to work on it, and maybe I wont have time to finish it before the jam end.

--- RULES ---

  • mathcing 3 elements morph them to the next element in the morph wheel.
  • chaining more than 3 transformations will let you create gold nugget.
  • Try to reach the best gold score.
  • Eggs are useless and can be destroyed by transforming nearby elements

--- CONTROL---

  • UP : turn piece
  • LEFT/RIGHT : move piece
  • DOWN : drop piece

The game is somehow playable, but is quite unbalanced. you can still use it as a sandbox.

P#21552 2016-05-28 13:35 ( Edited 2016-09-15 06:57)

Not bad. It reminds me Puzzle Master on GBC.

P#21617 2016-05-29 09:41 ( Edited 2016-05-29 13:41)

I love it <3
Spent over an hour playing this earlier. Definitely not fully balanced, but was fun to try and chain everything together.

P#21699 2016-05-29 22:51 ( Edited 2016-05-30 02:51)

It feels just like I'm doing REAL ALCHEMY :D

This is great! The sprites are beautiful, the animations are amazing, the sounds are very satisfying...and then I saw it was another cart by Benjamin Soulé and I said "ah, of course!"

my only small complaint is that I wish "down" was used to rotate the other direction, and that one of the other buttons was used for dropping, especially because it's easy to accidentally hit down when using a controller d-pad, but I guess I should just edit the source to customize the controls for myself 'cause pico-8 is awesome like that :)

P#21792 2016-05-30 12:58 ( Edited 2016-05-30 16:59)

This is a solid game - nice gameplay with a goal - the most gold nuggets. I think a timer for placement that slowly got shorter and shorter (much like tetris) would make this game fantastic. Sweet.

P#21870 2016-05-31 01:14 ( Edited 2016-05-31 05:14)

Who put all these eggs in my alchemy lab? O.O

Another amazingly solid and very original game by the great Benjamin Soulé.

P#21982 2016-05-31 20:02 ( Edited 2016-06-01 00:02)

This is definitely an interesting twist on the puzzle matching genre, and I love the sprite work. With a rockin soundtrack and a bit more features this would be a real time sink.

P#21999 2016-05-31 22:08 ( Edited 2016-06-01 02:08)

Really nice game! I included it in my Pico-8 Jam #2 compilation video series, if you’d like to take a look :)

P#23366 2016-06-21 11:03 ( Edited 2016-06-21 15:03)

I keep playing just to hear that amazing 4-chain combo sound effect.

P#23770 2016-06-27 20:44 ( Edited 2016-06-28 00:44)

Really crisp graphics.

I'm curious how you made the glow effect so well ... I noticed your first couple of sprites seem to be for that purpose, but I can't really make sense for it.

P#23771 2016-06-27 21:16 ( Edited 2016-06-28 01:16)

The two first sprites is a space I use to store a light gradient for each color.
For example if you take color 2 ( dark red ). sget(2,0) will give you the orginal color. sget(2,1) is red, sget(2,2) is orange... etc. In the end all the color become white.

I use the function light() in my code to modify colors according to this method.

In the glow case I apply light on the 12x12 round shape you can see on sprite map at 40,0.
I draw this shape behind the ball.

P#23804 2016-06-28 18:59 ( Edited 2016-06-28 23:00)

I would love to see this finished because I really like the concept of it.

P#28539 2016-09-15 02:57 ( Edited 2016-09-15 06:57)

You can still finish it. Just because the jam ended doesn't mean you can't still work on it.

P#114677 2022-07-23 13:42

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