My first game with Pico-8, Pico-2048 !
I like to start a new game engine by program a classic ... yes, 2048 is now a classic ^^
They have two different concepts with "2048". I don't know which is the best and let's players decide.
First Concept
Near "Three" where tiles moving step by step. I like this version, it's more strategic and the player can do what he really want :
Second Concept
Near the original "2048" where tiles moving until they can't. More action, more luck ... more fun :
--- GOAL ---
Move tiles with the d-pad.
Reach the 2048 tile ... and more if you can.
--- CONTROLS ---
<left><right><up><down> To move tiles number
After Game Over :
<z> To replay
Before Game Over :
<z> To modify background color
<x> To modify text color
Original 2048 concept by Gabriele Cirulli
https://gabrielecirulli.github.io/2048
Have fun !
-- From the latest version --
Modify :
1- Add animation when tiles move !
2- Tiles move until they can't (in the "2048" version)
3- Modify the game over : For the moment, I don't check if the player can move. Indeed, if the board is full after putting 3 times a direction, that's create a Game Over.
4- Add a little sound when player put a button.
5- Add two versions of the same concept. Play what do you like.
Know bugs :
1- After 32768 points, the score reboot ... Someone know a method to have a big score ?
2- Sometimes after merge, tiles don't move until they can't. I know where I'm wrong and repair that soon.
To do:
1- Add effects when a tile merged or a new tile appear.
2- Add pretty good music (Thanks adge)
3- Optimize a lot of part of the code.
Nice game, everything work fine. Definitly need some sliding animation to make everything clearer.
It doesn't seem to slide properly, actually... things should slide until they can't anymore, not only one step for each button push.
You are alright Keiya, the tiles move case by case.
I modify that soon.
Next motion for more visibility.
Thanks for your posts.
Except for the sliding keiya already pointed out, I got a game over when I still could move but all tilespaces were occupied. You should really only get a game over when it's not possible to do any moves anymore.
Oh, and another thing I noticed, the score loops when it goes above 32768 to a negative score :O
Oh yes, the score!
Thank you for this bug report. I'm on it!
Try to modify the gameover function.
Wow this is super cool! Though I liked the Threes version more. Maybe add some ass kickin' soundtrack? :D
I really hesitate between this version and the three version ^^
I let players decide about this.
You did a good job on the UI, but you weren't true to the game's mechanics. When you select a direction, it combines regardless of whether they were originally next to each other or not.
[Please log in to post a comment]