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Cart #picovania-238 | 2025-03-12 | Embed ▽ | License: CC4-BY-NC-SA

Hey all! I've begun updating the game! Be sure to check the change log in the spoiler below...

Reminder:

If you cant find your saves in appdata when you download the game, Right click on the Picovania cart, and select about. Make sure "Sandboxed" isn't checked, or that it is consistent with your preferences.

Sandboxed location: appdata/bbs/picovania

Non-sandboxed location: appdata/picovania

Cart save location is always the same, and lives On The Cart You Downloaded

If you grab a new cart and you have saves on your old one, dont forget to transfer to appdata using Copy mode!

Controls:

Press ⬅️ and ➡️ to move left and right

Press ⬇️ to duck

Press ⬆️ or ⬇️ in front of a stair
railing to ascend or descend stairs
as appropriate

Press ❎ to jump

Press 🅾️ to use your whip

Hold ⬆️ and press 🅾️ to throw a
sub weapon

Instructions:

  • The goal is to advance in the stages.

  • Defeat the area boss and collect their orb.

  • Whip candles to collect sub weapons,
    hearts and money bags.

  • Hearts supply you with ammo for your sub weapon.

    • Big hearts are worth 5, small hearts are worth 1.
  • Money bags award points. Points help you stock up lives!
  • Collect a porkchop to gain 6 health, up to a maximum of 16

  • Collect the Multi stone for Multi Shot, which allows you to have more sub weapons on-screen
    at once!
    • Multi Shot can be upgraded twice, but if you collect a different sub weapon or die you will lose it

A more detailed manual is currently in the works. For now, Enjoy!

I will continue to support this game post-release, adding new features, fixing any lingering bugs, etc!

Change log:

(3/11/25)

Version 1.1

  • (Added) A death count that persists on the save file

  • (Added) A "Saved" indicator in the lower right of the screen, shown after clearing a level, or finishing the game

  • (Added) High score indicator on Game Over

  • (Added) Graphics to fill the empty space in the file location chooser

  • Cleaned up some leftover development map tiles

  • (Fixed) Player couldnt jump if they were up against a wall.

  • (Fixed) Death would die, but the health bar would remain with one pip, preventing the orb from dropping and sof locking the game

  • (fixed) Door transitions can be broken if the player presses a direction away from the door on the frame just before the scrolling begins

  • Tweaked a platform in level 4 that was easy to jump through

  • Adjusted the level 4 bat spawner so it waits until them player has fallen

  • Adjusted the orb drop in level 2 to be centered with Medusa's bust

  • Re-added a missing treasure for level 2 expert mode

  • Adjusted the flight path of the title bat to be a little less crazy

  • A few more things I may have forgotten...

(3/7/25)

version 1.0 release


Release is NOT the end... it is only the Beginning!

Gifts!

I present to you...

Music covered by me (Turbochop)

Artwork by @HeyNetters

Here is a Dropbox link to the zip:

Picovania: The Soundtrack

(Alternate Link)

https://www.dropbox.com/scl/fi/zhxz7envj6fsfhtcbkvn8/Picovania.zip?rlkey=p7otbsk6swyn6uu0xbxy5xdok&dl=0

But that's not all...

Bonus? Bonus!

It is my great honor to include this bonus disk 2...

Composed by Kirby Pufocia, Castlevania III No Densetsu or Whatever combines the strengths of the music from
Akumajou Densetsu and Castlevania III: Dracula's Curse!

The good bits from Castlevania III that were missing from Akumajou Densetsu? They're here!

That overpowering sawtooth in Akumajou Densetsu? Completely gone!

The compositions are absolutely breathtaking, and it is abundantly clear that each track was a labor of love.

I'm offering this bonus album in accordance with Creative Commons license version 3

If you think Kirby's music is just freaking awesome, consider buying a copy from Bandcamp!

Castlevania III No Densetsu or Whatever

Alternate link:

https://www.dropbox.com/scl/fi/9s584i400209h7stw7dgj/CastleVania-III-no-Densetsu-or-whatever.zip?rlkey=q8kwi8ufqb9ajifyu83cuvvbs&dl=0

Happy whipping, Hunters!

10


1

Amazing! I've been looking forward to this one. Great job with what might be the most complete/fleshed out picotron game so far!


1

@Munchkin Thank you so much! It is truly an honor to join the ranks right alongsine Chance Heroes. My only hopes are that people enjoy playing the game, and that it inspires more to see larger projects through to the end!

Happy whipping, Hunter!


1

This is my favourite game in Picotron, Konami will be proud of your version. You have talent


@BluZzz I greatly appreciate that. Thank you so much!


1

Nice job sticking with this to completion, it feels (and sounds) just like the original. I know people think of NES games as small and simple, but remaking one yourself is a big undertaking. With Picotron's resolution you could probably put the original graphics in, but it has its own unique look this way.


1

@JadeLombax You nailed it. I didn't want to to recreate the original 1 to 1, as that would be impossible. Too much room for scrutiny. Instead I wanted to get down the look and feel while adding my own spin to things.

I'm glad you like it, and thank you again for the inspiration!

Your Picomap project is what initially lit this fire, and... well, I just didn't stop until it was done!


1

Amazing, definitely brings me back to playing the original back in the day. Really well done.


@NerdyTeachers I'm glad I could take you back! Your lessons made this game possible, so here is a fun game to play in return. Happy whipping, Nerdy Hunter!



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